L L4D2node

CTerrorPlayerAnimState::HandleActivity_Incapacitated

0x00512120 · 1087 bytes · __thiscall

_ZN22CTerrorPlayerAnimState28HandleActivity_IncapacitatedEv

Decompiled

undefined (1 param)

/* CTerrorPlayerAnimState::HandleActivity_Incapacitated() */

int __thiscall CTerrorPlayerAnimState::HandleActivity_Incapacitated(CTerrorPlayerAnimState *this)

{
  uint uVar1;
  code *pcVar2;
  char cVar3;
  int iVar4;
  int *piVar5;
  undefined *puVar6;
  float fVar7;
  CAI_Concept local_24 [20];
  
  cVar3 = (**(code **)(**(int **)(this + 0x118) + 0x7e8))(*(int **)(this + 0x118));
  if (cVar3 == '\0') {
    return -1;
  }
  if ((&DAT_000039f1)[*(int *)(this + 0x118)] != '\0') {
    uVar1 = *(uint *)(*(int *)(this + 0x118) + 0x2e24);
    if ((((uVar1 == 0xffffffff) ||
         (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
        (*(uint *)(puVar6 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar6 + 4) == 0)) {
      iVar4 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
      if (3 < iVar4 - 0x2c8U) {
        (**(code **)(*(int *)this + 0x38))(this);
        return 0x2c8;
      }
      iVar4 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
      if ((iVar4 == 0x2c8) && (*(float *)(*(int *)(this + 0x118) + 0x490) <= 0.99)) {
        return 0x2c8;
      }
      fVar7 = ((float)*(int *)(*(int *)(this + 0x118) + 0x100) /
              *(float *)(SurvivorLedgeGrabHealth._28_4_ + 0x2c)) * 100.0;
      if (fVar7 < 33.3) {
        iVar4 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
        if (iVar4 != 0x2cb) {
          (**(code **)(*(int *)(*(int *)(this + 0x118) + 0x3ab4) + 0x118))
                    (*(int *)(this + 0x118) + 0x3ab4);
          pcVar2 = *(code **)(**(int **)(this + 0x118) + 0x7b4);
          CAI_Concept::CAI_Concept(local_24,"PlayerLedgeHangEnd");
          (*pcVar2)(*(undefined4 *)(this + 0x118),local_24,1,0,0,0,0);
          return 0x2cb;
        }
        return 0x2cb;
      }
      if (fVar7 < 66.6) {
        iVar4 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
        if (iVar4 != 0x2ca) {
          (**(code **)(*(int *)(*(int *)(this + 0x118) + 0x3ab4) + 0x114))
                    (*(int *)(this + 0x118) + 0x3ab4);
          pcVar2 = *(code **)(**(int **)(this + 0x118) + 0x7b4);
          CAI_Concept::CAI_Concept(local_24,"PlayerLedgeHangMiddle");
          (*pcVar2)(*(undefined4 *)(this + 0x118),local_24,1,0,0,0,0);
          return 0x2ca;
        }
        return 0x2ca;
      }
      return 0x2c9;
    }
    iVar4 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
    if ((iVar4 != 0x2c6) &&
       (iVar4 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this),
       iVar4 != 0x2c7)) {
      (**(code **)(*(int *)this + 0x38))(this);
      return 0x2c7 - (uint)(*(char *)(*(int *)(this + 0x118) + 0x1a90) == '\0');
    }
LAB_00512440:
    iVar4 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
    return iVar4;
  }
  iVar4 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
  if (iVar4 == 0x305) {
    if (*(float *)(*(int *)(this + 0x118) + 0x490) <= 0.99) {
      return 0x305;
    }
  }
  else {
    iVar4 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
    if ((iVar4 == 0x216) ||
       (iVar4 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this),
       iVar4 == 0x215)) goto LAB_00512393;
    uVar1 = *(uint *)(*(int *)(this + 0x118) + 0x2e24);
    if ((uVar1 != 0xffffffff) &&
       (((puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc &&
         (*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar6 + 4) != 0)))) {
      cVar3 = *(char *)(*(int *)(this + 0x118) + 0x1a90);
      iVar4 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
      if (0x2ba - (uint)(cVar3 == '\0') != iVar4) {
        (**(code **)(*(int *)this + 0x38))(this);
      }
      return 0x2ba - (uint)(*(char *)(*(int *)(this + 0x118) + 0x1a90) == '\0');
    }
    iVar4 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
    if ((iVar4 == 700) ||
       (iVar4 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this),
       iVar4 == 0x2bd)) {
      if (0.99 < *(float *)(*(int *)(this + 0x118) + 0x490)) {
        (**(code **)(*(int *)this + 0x38))(this);
      }
      goto LAB_00512440;
    }
    iVar4 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
    if (iVar4 != 0x14) {
      iVar4 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
      if (iVar4 != 0x14) {
        (**(code **)(*(int *)this + 0x38))(this);
      }
      return 0x14;
    }
    if (*(float *)(*(int *)(this + 0x118) + 0x490) <= 0.99) {
      return 0x14;
    }
  }
  (**(code **)(*(int *)this + 0x38))(this);
LAB_00512393:
  piVar5 = (int *)CTerrorPlayer::GetActiveTerrorWeapon(*(CTerrorPlayer **)(this + 0x118));
  if ((piVar5 == (int *)0x0) || (cVar3 = (**(code **)(*piVar5 + 0x674))(piVar5), cVar3 == '\0')) {
    iVar4 = 700;
  }
  else {
    iVar4 = 0x2bd;
  }
  return iVar4;
}

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paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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