CTerrorPlayerAnimState::UpdateChainsaw
0x005110a0 · 543 bytes · __thiscall
_ZN22CTerrorPlayerAnimState14UpdateChainsawEv
Decompiled
undefined (1 param)
/* CTerrorPlayerAnimState::UpdateChainsaw() */
void __thiscall CTerrorPlayerAnimState::UpdateChainsaw(CTerrorPlayerAnimState *this)
{
int *piVar1;
int iVar2;
int iVar3;
piVar1 = (int *)CTerrorPlayer::GetActiveTerrorWeapon(*(CTerrorPlayer **)(this + 0x118));
if ((piVar1 == (int *)0x0) || (iVar2 = (**(code **)(*piVar1 + 0x638))(piVar1), iVar2 != 0x14)) {
iVar2 = CMultiPlayerAnimState::GetGestureSlotActivity((CMultiPlayerAnimState *)this,0);
if (iVar2 == 0x4d1) {
CMultiPlayerAnimState::StopGesture((CMultiPlayerAnimState *)this,0,0.0);
}
this[0x163] = (CTerrorPlayerAnimState)0x0;
return;
}
if (this[0x163] != (CTerrorPlayerAnimState)0x0) {
iVar2 = CMultiPlayerAnimState::GetGestureSlotActivity((CMultiPlayerAnimState *)this,0);
if (iVar2 == 0x4d2) {
iVar2 = CMultiPlayerAnimState::GetGestureAnimLayer((CMultiPlayerAnimState *)this,0);
if (0.99 < *(float *)(iVar2 + 0xc)) {
this[0x163] = (CTerrorPlayerAnimState)0x0;
}
}
else {
CMultiPlayerAnimState::StartGesture((CMultiPlayerAnimState *)this,0,0x4d2,0);
}
}
iVar2 = CTerrorPlayer::GetActiveTerrorWeapon(*(CTerrorPlayer **)(this + 0x118));
if (iVar2 == 0) {
iVar2 = 0;
}
else {
iVar2 = __dynamic_cast(iVar2,&CTerrorWeapon::typeinfo,&CChainsaw::typeinfo,0);
}
if (*(int *)(iVar2 + 0x17e0) == 3) {
iVar3 = CMultiPlayerAnimState::GetGestureSlotActivity((CMultiPlayerAnimState *)this,0);
if (iVar3 != 0x4c0) {
CMultiPlayerAnimState::StartGesture((CMultiPlayerAnimState *)this,0,0x4c0,0);
}
}
else {
iVar3 = CMultiPlayerAnimState::GetGestureSlotActivity((CMultiPlayerAnimState *)this,0);
if (iVar3 == 0x4c0) {
CMultiPlayerAnimState::StopGesture((CMultiPlayerAnimState *)this,0,0.0);
}
}
if (*(char *)(iVar2 + 0x17e4) != '\0') {
iVar2 = CMultiPlayerAnimState::GetGestureSlotActivity((CMultiPlayerAnimState *)this,0);
if (iVar2 == 0x4d1) {
return;
}
CMultiPlayerAnimState::StartGesture((CMultiPlayerAnimState *)this,0,0x4d1,0);
return;
}
iVar2 = CMultiPlayerAnimState::GetGestureSlotActivity((CMultiPlayerAnimState *)this,0);
if (iVar2 != 0x4d1) {
return;
}
CMultiPlayerAnimState::StopGesture((CMultiPlayerAnimState *)this,0,0.0);
return;
}
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