CTerrorGameRules::CalculateRoundDuration
0x005072f0 · 66 bytes · __thiscall
_ZNK16CTerrorGameRules22CalculateRoundDurationEv
Decompiled
undefined (1 param)
/* CTerrorGameRules::CalculateRoundDuration() const */
longdouble __thiscall CTerrorGameRules::CalculateRoundDuration(CTerrorGameRules *this)
{
float fVar1;
fVar1 = *(float *)(this + 0x448);
if ((*(float *)(this + 0x444) != 0.0) && (fVar1 == 0.0)) {
fVar1 = *(float *)(gpGlobals + 0xc);
}
fVar1 = fVar1 - *(float *)(this + 0x444);
if (fVar1 <= 0.0) {
fVar1 = 0.0;
}
return (longdouble)fVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.