CTerrorGameMovement::UpdateViewOffset
0x004fb060 · 82 bytes · __thiscall
_ZN19CTerrorGameMovement16UpdateViewOffsetEv
Decompiled
undefined (1 param)
/* CTerrorGameMovement::UpdateViewOffset() */
void __thiscall CTerrorGameMovement::UpdateViewOffset(CTerrorGameMovement *this)
{
int iVar1;
int iVar2;
Vector local_18 [12];
iVar2 = *(int *)(this + 8) + 0x4c;
iVar1 = *(int *)(this + 8) + 0x9c;
CTerrorPlayer::UpdateViewOffset(local_18,*(QAngle **)(this + 0x810));
(**(code **)(**(int **)(this + 0x810) + 0x254))(*(int **)(this + 0x810),local_18,iVar1,iVar2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.