CParryAwardTemplate::FireGameEvent
0x0085ad20 · 763 bytes · __thiscall
_ZN19CParryAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CParryAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall CParryAwardTemplate::FireGameEvent(CParryAwardTemplate *this,IGameEvent *param_1)
{
float fVar1;
char cVar2;
char *pcVar3;
CBaseEntity *this_00;
int iVar4;
CBaseEntity *pCVar5;
CBaseEntity *pCVar6;
longdouble lVar7;
pcVar3 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (((pcVar3 != (char *)0x0) &&
(this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
this_00 != (CBaseEntity *)0x0)) && (iVar4 = CBaseEntity::GetTeamNumber(this_00), iVar4 == 2))
{
if ((pcVar3 == "player_shoved") || (iVar4 = _V_stricmp(pcVar3,"player_shoved"), iVar4 == 0)) {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar6 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
if ((((this_00 == pCVar6) &&
((pCVar5 != (CBaseEntity *)0x0 &&
(iVar4 = CBaseEntity::GetTeamNumber(pCVar5), iVar4 == 3)))) &&
(iVar4 = (**(code **)(*(int *)pCVar5 + 0x544))(pCVar5), iVar4 == 3)) &&
((cVar2 = CTerrorPlayer::IsLunging((CTerrorPlayer *)pCVar5), cVar2 != '\0' &&
(lVar7 = (longdouble)CountdownTimer::Now(), *(float *)(this + 0x18) <= (float)lVar7)))) {
(**(code **)(*(int *)this + 0x14))(this,0x15,0);
}
}
else if ((pcVar3 == "lunge_shove") || (iVar4 = _V_stricmp(pcVar3,"lunge_shove"), iVar4 == 0)) {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"victim",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
if (this_00 == pCVar5) {
lVar7 = (longdouble)CountdownTimer::Now();
if ((float)lVar7 + 1.0 != *(float *)(this + 0x18)) {
(**(code **)(*(int *)(this + 0x10) + 4))(this + 0x10,this + 0x18);
*(float *)(this + 0x18) = (float)lVar7 + 1.0;
}
if (*(float *)(this + 0x14) != 1.0) {
(**(code **)(*(int *)(this + 0x10) + 4))(this + 0x10,this + 0x14);
*(undefined4 *)(this + 0x14) = 0x3f800000;
}
}
}
else {
if ((pcVar3 == "map_transition") || (iVar4 = _V_stricmp(pcVar3,"map_transition"), iVar4 == 0))
{
fVar1 = *(float *)(this + 0x18);
}
else {
if ((pcVar3 != "player_first_spawn") &&
(iVar4 = _V_stricmp(pcVar3,"player_first_spawn"), iVar4 != 0)) {
return;
}
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar4 == 0) {
return;
}
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
if (this_00 != pCVar5) {
return;
}
fVar1 = *(float *)(this + 0x18);
}
if (fVar1 != -1.0) {
(**(code **)(*(int *)(this + 0x10) + 4))(this + 0x10,this + 0x18);
*(undefined4 *)(this + 0x18) = 0xbf800000;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.