CTerrorGameMovement::SetGroundEntity
0x004f8390 · 218 bytes · __thiscall
_ZN19CTerrorGameMovement15SetGroundEntityEP10CGameTrace
Decompiled
undefined (2 params)
/* CTerrorGameMovement::SetGroundEntity(CGameTrace*) */
void __thiscall CTerrorGameMovement::SetGroundEntity(CTerrorGameMovement *this,CGameTrace *param_1)
{
CBaseEntity *this_00;
char cVar1;
int iVar2;
CTerrorPlayer *pCVar3;
if ((param_1 != (CGameTrace *)0x0) &&
(this_00 = *(CBaseEntity **)(param_1 + 0x4c), this_00 != (CBaseEntity *)0x0)) {
cVar1 = (**(code **)(*(int *)this_00 + 0x16c))(this_00);
if ((cVar1 != '\0') && (*(CTerrorPlayer **)(this + 0x810) != (CTerrorPlayer *)0x0)) {
cVar1 = CTerrorPlayer::IsLunging(*(CTerrorPlayer **)(this + 0x810));
if ((cVar1 != '\0') && (*(char *)(*(int *)(this + 0x810) + 0x3e78) != '\0')) {
iVar2 = CBaseEntity::GetTeamNumber(this_00);
cVar1 = IsASurvivorTeam(iVar2);
if (cVar1 != '\0') {
cVar1 = (**(code **)(*(int *)this_00 + 0x16c))(this_00);
pCVar3 = (CTerrorPlayer *)0x0;
if (cVar1 != '\0') {
pCVar3 = (CTerrorPlayer *)this_00;
}
CTerrorPlayer::OnLungedInto(*(CTerrorPlayer **)(this + 0x810),pCVar3);
}
}
}
}
CGameMovement::SetGroundEntity((CGameMovement *)this,param_1);
iVar2 = CBaseEntity::GetGroundEntity(*(CBaseEntity **)(this + 4));
if (iVar2 != 0) {
iVar2 = *(int *)(this + 8);
CCSPlayer::UpdateLastGroundPosition
(*(CCSPlayer **)(this + 0x810),(Vector *)(iVar2 + 0x9c),(Vector *)(iVar2 + 0x40),
(QAngle *)(iVar2 + 0xc));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.