L L4D2node

CNavArea::DrawFilled

0x006f9440 · 408 bytes · __thiscall

_ZNK8CNavArea10DrawFilledEiiiifb

Decompiled

undefined (7 params)

/* CNavArea::DrawFilled(int, int, int, int, float, bool) const */

void __thiscall
CNavArea::DrawFilled
          (CNavArea *this,int param_1,int param_2,int param_3,int param_4,float param_5,bool param_6
          )

{
  float local_4c;
  float local_48;
  undefined4 local_44;
  float local_40;
  float local_3c;
  undefined4 local_38;
  float local_34;
  float local_30;
  undefined4 local_2c;
  float local_28;
  float local_24;
  undefined4 local_20;
  
  local_44 = *(undefined4 *)(this + 0xc);
  local_48 = *(float *)(this + 8) + 5.0;
  local_38 = *(undefined4 *)(this + 0x24);
  local_2c = *(undefined4 *)(this + 0x28);
  local_4c = *(float *)(this + 4) + 5.0;
  local_40 = *(float *)(this + 0x10) - 5.0;
  local_30 = *(float *)(this + 0x14) - 5.0;
  local_20 = *(undefined4 *)(this + 0x18);
  local_3c = local_48;
  local_34 = local_4c;
  local_28 = local_40;
  local_24 = local_30;
  NDebugOverlay::Triangle
            ((Vector *)&local_4c,(Vector *)&local_28,(Vector *)&local_40,param_1,param_2,param_3,
             param_4,param_6,param_5);
  NDebugOverlay::Triangle
            ((Vector *)&local_28,(Vector *)&local_4c,(Vector *)&local_34,param_1,param_2,param_3,
             param_4,param_6,param_5);
  NDebugOverlay::Triangle
            ((Vector *)&local_4c,(Vector *)&local_40,(Vector *)&local_28,param_1,param_2,param_3,
             param_4,param_6,param_5);
  NDebugOverlay::Triangle
            ((Vector *)&local_28,(Vector *)&local_34,(Vector *)&local_4c,param_1,param_2,param_3,
             param_4,param_6,param_5);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)