CBaseGrenade::GetThrower
0x00414a90 · 167 bytes · __thiscall
_ZN12CBaseGrenade10GetThrowerEv
Decompiled
undefined (1 param)
/* CBaseGrenade::GetThrower() */
int __thiscall CBaseGrenade::GetThrower(CBaseGrenade *this)
{
uint uVar1;
int *piVar2;
int iVar3;
undefined *puVar4;
uVar1 = *(uint *)(this + 0x1a58);
if ((((uVar1 == 0xffffffff) ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar4 + 8) != uVar1 >> 0xc)) ||
((piVar2 = *(int **)(puVar4 + 4), piVar2 == (int *)0x0 ||
(iVar3 = (**(code **)(*piVar2 + 0x144))(piVar2), iVar3 == 0)))) {
uVar1 = *(uint *)(this + 0x220);
if ((uVar1 == 0xffffffff) ||
((puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc ||
(*(uint *)(puVar4 + 8) != uVar1 >> 0xc)))) {
return 0;
}
iVar3 = 0;
if (*(int **)(puVar4 + 4) != (int *)0x0) {
/* WARNING: Could not recover jumptable at 0x00414b38. Too many branches */
/* WARNING: Treating indirect jump as call */
iVar3 = (**(code **)(**(int **)(puVar4 + 4) + 0x144))();
return iVar3;
}
}
return iVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.