L L4D2node

QuaternionBlend

0x00bbea50 · 70 bytes · __cdecl

_Z15QuaternionBlendRK10QuaternionS1_fRS_

Decompiled

undefined (4 params)

/* QuaternionBlend(Quaternion const&, Quaternion const&, float, Quaternion&) */

void QuaternionBlend(Quaternion *param_1,Quaternion *param_2,float param_3,Quaternion *param_4)

{
  Quaternion local_1c [16];
  
  QuaternionAlign(param_1,param_2,local_1c);
  QuaternionBlendNoAlign(param_1,local_1c,param_3,param_4);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)