L L4D2node

CalcDecompressedAnimation

0x00b98bf0 · 844 bytes · __cdecl

_Z25CalcDecompressedAnimationPK26mstudiocompressedikerror_tifR6VectorR10Quaternion

Decompiled

undefined (5 params)

/* CalcDecompressedAnimation(mstudiocompressedikerror_t const*, int, float, Vector&, Quaternion&) */

void CalcDecompressedAnimation
               (mstudiocompressedikerror_t *param_1,int param_2,float param_3,Vector *param_4,
               Quaternion *param_5)

{
  short sVar1;
  mstudioanimvalue_t *pmVar2;
  Quaternion *pQVar3;
  float fVar4;
  float local_6c;
  float local_68;
  float local_64;
  float local_60;
  float local_5c;
  float local_58;
  float local_54;
  float local_50;
  float local_4c;
  float local_48;
  float local_44;
  float local_40;
  Quaternion local_3c [16];
  Quaternion local_2c [4];
  float local_28;
  float local_24 [5];
  
  pmVar2 = (mstudioanimvalue_t *)0x0;
  sVar1 = *(short *)(param_1 + 0x18);
  if (param_3 <= 0.0001) {
    if (0 < sVar1) {
      pmVar2 = (mstudioanimvalue_t *)(param_1 + sVar1);
    }
    ExtractAnimValue(param_2,pmVar2,*(float *)param_1,(float *)param_4);
    pmVar2 = (mstudioanimvalue_t *)0x0;
    if (0 < *(short *)(param_1 + 0x1a)) {
      pmVar2 = (mstudioanimvalue_t *)(param_1 + *(short *)(param_1 + 0x1a));
    }
    ExtractAnimValue(param_2,pmVar2,*(float *)(param_1 + 4),(float *)(param_4 + 4));
    pmVar2 = (mstudioanimvalue_t *)0x0;
    if (0 < *(short *)(param_1 + 0x1c)) {
      pmVar2 = (mstudioanimvalue_t *)(param_1 + *(short *)(param_1 + 0x1c));
    }
    ExtractAnimValue(param_2,pmVar2,*(float *)(param_1 + 8),(float *)(param_4 + 8));
    pmVar2 = (mstudioanimvalue_t *)0x0;
    if (0 < *(short *)(param_1 + 0x1e)) {
      pmVar2 = (mstudioanimvalue_t *)(param_1 + *(short *)(param_1 + 0x1e));
    }
    pQVar3 = local_2c;
    ExtractAnimValue(param_2,pmVar2,*(float *)(param_1 + 0xc),(float *)pQVar3);
    pmVar2 = (mstudioanimvalue_t *)0x0;
    if (0 < *(short *)(param_1 + 0x20)) {
      pmVar2 = (mstudioanimvalue_t *)(param_1 + *(short *)(param_1 + 0x20));
    }
    ExtractAnimValue(param_2,pmVar2,*(float *)(param_1 + 0x10),&local_28);
    pmVar2 = (mstudioanimvalue_t *)0x0;
    if (0 < *(short *)(param_1 + 0x22)) {
      pmVar2 = (mstudioanimvalue_t *)(param_1 + *(short *)(param_1 + 0x22));
    }
    ExtractAnimValue(param_2,pmVar2,*(float *)(param_1 + 0x14),local_24);
  }
  else {
    if (0 < sVar1) {
      pmVar2 = (mstudioanimvalue_t *)(param_1 + sVar1);
    }
    ExtractAnimValue(param_2,pmVar2,*(float *)param_1,&local_6c,&local_60);
    pmVar2 = (mstudioanimvalue_t *)0x0;
    if (0 < *(short *)(param_1 + 0x1a)) {
      pmVar2 = (mstudioanimvalue_t *)(param_1 + *(short *)(param_1 + 0x1a));
    }
    ExtractAnimValue(param_2,pmVar2,*(float *)(param_1 + 4),&local_68,&local_5c);
    pmVar2 = (mstudioanimvalue_t *)0x0;
    if (0 < *(short *)(param_1 + 0x1c)) {
      pmVar2 = (mstudioanimvalue_t *)(param_1 + *(short *)(param_1 + 0x1c));
    }
    ExtractAnimValue(param_2,pmVar2,*(float *)(param_1 + 8),&local_64,&local_58);
    pmVar2 = (mstudioanimvalue_t *)0x0;
    fVar4 = 1.0 - param_3;
    *(float *)(param_4 + 4) = local_68 * fVar4 + param_3 * local_5c;
    *(float *)(param_4 + 8) = local_64 * fVar4 + param_3 * local_58;
    *(float *)param_4 = fVar4 * local_6c + param_3 * local_60;
    if (0 < *(short *)(param_1 + 0x1e)) {
      pmVar2 = (mstudioanimvalue_t *)(param_1 + *(short *)(param_1 + 0x1e));
    }
    pQVar3 = (Quaternion *)&local_54;
    ExtractAnimValue(param_2,pmVar2,*(float *)(param_1 + 0xc),(float *)pQVar3,&local_48);
    pmVar2 = (mstudioanimvalue_t *)0x0;
    if (0 < *(short *)(param_1 + 0x20)) {
      pmVar2 = (mstudioanimvalue_t *)(param_1 + *(short *)(param_1 + 0x20));
    }
    ExtractAnimValue(param_2,pmVar2,*(float *)(param_1 + 0x10),&local_50,&local_44);
    pmVar2 = (mstudioanimvalue_t *)0x0;
    if (0 < *(short *)(param_1 + 0x22)) {
      pmVar2 = (mstudioanimvalue_t *)(param_1 + *(short *)(param_1 + 0x22));
    }
    ExtractAnimValue(param_2,pmVar2,*(float *)(param_1 + 0x14),&local_4c,&local_40);
    if (((local_54 != local_48) || (local_50 != local_44)) || (local_4c != local_40)) {
      AngleQuaternion((RadianEuler *)pQVar3,local_3c);
      AngleQuaternion((RadianEuler *)&local_48,local_2c);
      QuaternionBlend(local_3c,local_2c,param_3,param_5);
      return;
    }
  }
  AngleQuaternion((RadianEuler *)pQVar3,param_5);
  return;
}

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paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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