L L4D2node

Studio_IKAnimationError

0x00b86320 · 466 bytes · __cdecl

_Z23Studio_IKAnimationErrorPK10CStudioHdrP15mstudioikrule_tPK17mstudioanimdesc_tfR6VectorR10QuaternionRf

Decompiled

undefined (7 params)

/* Studio_IKAnimationError(CStudioHdr const*, mstudioikrule_t*, mstudioanimdesc_t const*, float,
   Vector&, Quaternion&, float&) */

undefined4
Studio_IKAnimationError
          (CStudioHdr *param_1,mstudioikrule_t *param_2,mstudioanimdesc_t *param_3,float param_4,
          Vector *param_5,Quaternion *param_6,float *param_7)

{
  float fVar1;
  float fVar2;
  float fVar3;
  mstudioikrule_t *pmVar4;
  longdouble lVar5;
  float fVar6;
  float fVar7;
  float local_24;
  int local_20 [4];
  
  if (param_2 != (mstudioikrule_t *)0x0) {
    lVar5 = (longdouble)Studio_IKRuleWeight(param_2,param_3,param_4,local_20,&local_24);
    fVar6 = (float)lVar5;
    if (fVar6 <= 0.0) {
      fVar6 = 0.0;
    }
    if (1.0 <= fVar6) {
      fVar6 = 1.0;
    }
    *param_7 = fVar6;
    if ((*(int *)(param_2 + 4) == 3) || (0.0001 <= fVar6)) {
      if ((*(int *)(param_2 + 0x48) == 0) ||
         (pmVar4 = param_2 + (local_20[0] - *(int *)(param_2 + 0x44)) * 0x1c +
                             *(int *)(param_2 + 0x48), pmVar4 == (mstudioikrule_t *)0x0)) {
        if ((mstudiocompressedikerror_t *)(param_2 + *(int *)(param_2 + 0x3c)) ==
            (mstudiocompressedikerror_t *)0x0) {
          *param_7 = 0.0;
          return 0;
        }
        CalcDecompressedAnimation
                  ((mstudiocompressedikerror_t *)(param_2 + *(int *)(param_2 + 0x3c)),
                   local_20[0] - *(int *)(param_2 + 0x44),local_24,param_5,param_6);
      }
      else {
        if (0.001 <= local_24) {
          QuaternionBlend((Quaternion *)(pmVar4 + 0xc),(Quaternion *)(pmVar4 + 0x28),local_24,
                          param_6);
          fVar7 = 1.0 - local_24;
          fVar6 = *(float *)(pmVar4 + 0x24);
          fVar1 = *(float *)(pmVar4 + 0x1c);
          fVar2 = *(float *)(pmVar4 + 8);
          fVar3 = *(float *)pmVar4;
          *(float *)(param_5 + 4) =
               fVar7 * *(float *)(pmVar4 + 4) + *(float *)(pmVar4 + 0x20) * local_24;
          *(float *)(param_5 + 8) = fVar2 * fVar7 + fVar6 * local_24;
          *(float *)param_5 = fVar7 * fVar3 + local_24 * fVar1;
          return 1;
        }
        *(float *)param_6 = *(float *)(pmVar4 + 0xc);
        *(float *)(param_6 + 4) = *(float *)(pmVar4 + 0x10);
        *(float *)(param_6 + 8) = *(float *)(pmVar4 + 0x14);
        *(float *)(param_6 + 0xc) = *(float *)(pmVar4 + 0x18);
        *(float *)param_5 = *(float *)pmVar4;
        *(float *)(param_5 + 4) = *(float *)(pmVar4 + 4);
        *(float *)(param_5 + 8) = *(float *)(pmVar4 + 8);
      }
      return 1;
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)