Studio_IKAnimationError
0x00b86320 · 466 bytes · __cdecl
_Z23Studio_IKAnimationErrorPK10CStudioHdrP15mstudioikrule_tPK17mstudioanimdesc_tfR6VectorR10QuaternionRf
Decompiled
undefined (7 params)
/* Studio_IKAnimationError(CStudioHdr const*, mstudioikrule_t*, mstudioanimdesc_t const*, float,
Vector&, Quaternion&, float&) */
undefined4
Studio_IKAnimationError
(CStudioHdr *param_1,mstudioikrule_t *param_2,mstudioanimdesc_t *param_3,float param_4,
Vector *param_5,Quaternion *param_6,float *param_7)
{
float fVar1;
float fVar2;
float fVar3;
mstudioikrule_t *pmVar4;
longdouble lVar5;
float fVar6;
float fVar7;
float local_24;
int local_20 [4];
if (param_2 != (mstudioikrule_t *)0x0) {
lVar5 = (longdouble)Studio_IKRuleWeight(param_2,param_3,param_4,local_20,&local_24);
fVar6 = (float)lVar5;
if (fVar6 <= 0.0) {
fVar6 = 0.0;
}
if (1.0 <= fVar6) {
fVar6 = 1.0;
}
*param_7 = fVar6;
if ((*(int *)(param_2 + 4) == 3) || (0.0001 <= fVar6)) {
if ((*(int *)(param_2 + 0x48) == 0) ||
(pmVar4 = param_2 + (local_20[0] - *(int *)(param_2 + 0x44)) * 0x1c +
*(int *)(param_2 + 0x48), pmVar4 == (mstudioikrule_t *)0x0)) {
if ((mstudiocompressedikerror_t *)(param_2 + *(int *)(param_2 + 0x3c)) ==
(mstudiocompressedikerror_t *)0x0) {
*param_7 = 0.0;
return 0;
}
CalcDecompressedAnimation
((mstudiocompressedikerror_t *)(param_2 + *(int *)(param_2 + 0x3c)),
local_20[0] - *(int *)(param_2 + 0x44),local_24,param_5,param_6);
}
else {
if (0.001 <= local_24) {
QuaternionBlend((Quaternion *)(pmVar4 + 0xc),(Quaternion *)(pmVar4 + 0x28),local_24,
param_6);
fVar7 = 1.0 - local_24;
fVar6 = *(float *)(pmVar4 + 0x24);
fVar1 = *(float *)(pmVar4 + 0x1c);
fVar2 = *(float *)(pmVar4 + 8);
fVar3 = *(float *)pmVar4;
*(float *)(param_5 + 4) =
fVar7 * *(float *)(pmVar4 + 4) + *(float *)(pmVar4 + 0x20) * local_24;
*(float *)(param_5 + 8) = fVar2 * fVar7 + fVar6 * local_24;
*(float *)param_5 = fVar7 * fVar3 + local_24 * fVar1;
return 1;
}
*(float *)param_6 = *(float *)(pmVar4 + 0xc);
*(float *)(param_6 + 4) = *(float *)(pmVar4 + 0x10);
*(float *)(param_6 + 8) = *(float *)(pmVar4 + 0x14);
*(float *)(param_6 + 0xc) = *(float *)(pmVar4 + 0x18);
*(float *)param_5 = *(float *)pmVar4;
*(float *)(param_5 + 4) = *(float *)(pmVar4 + 4);
*(float *)(param_5 + 8) = *(float *)(pmVar4 + 8);
}
return 1;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.