L L4D2node

QuaternionAlign

0x00bbe3b0 · 132 bytes · __cdecl

_Z15QuaternionAlignRK10QuaternionS1_RS_

Decompiled

undefined (3 params)

/* QuaternionAlign(Quaternion const&, Quaternion const&, Quaternion&) */

void QuaternionAlign(Quaternion *param_1,Quaternion *param_2,Quaternion *param_3)

{
  int iVar1;
  int iVar2;
  int iVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  
  fVar6 = 0.0;
  iVar3 = 0;
  fVar7 = 0.0;
  do {
    iVar1 = iVar3 * 4;
    iVar2 = iVar3 * 4;
    iVar3 = iVar3 + 1;
    fVar5 = *(float *)(param_1 + iVar1) - *(float *)(param_2 + iVar2);
    fVar4 = *(float *)(param_1 + iVar1) + *(float *)(param_2 + iVar2);
    fVar7 = fVar7 + fVar5 * fVar5;
    fVar6 = fVar6 + fVar4 * fVar4;
  } while (iVar3 != 4);
  if (fVar7 <= fVar6) {
    if (param_3 != param_2) {
      iVar3 = 0;
      do {
        *(undefined4 *)(param_3 + iVar3 * 4) = *(undefined4 *)(param_2 + iVar3 * 4);
        iVar3 = iVar3 + 1;
      } while (iVar3 != 4);
      return;
    }
  }
  else {
    iVar3 = 0;
    do {
      *(uint *)(param_3 + iVar3 * 4) = *(uint *)(param_2 + iVar3 * 4) ^ 0x80000000;
      iVar3 = iVar3 + 1;
    } while (iVar3 != 4);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)