BlendBones
0x00b93ba0 · 734 bytes · __cdecl
_Z10BlendBonesPK10CStudioHdrP17QuaternionAlignedP6VectorR16mstudioseqdesc_tiPKS2_PKS4_fi
Decompiled
undefined (9 params)
/* BlendBones(CStudioHdr const*, QuaternionAligned*, Vector*, mstudioseqdesc_t&, int,
QuaternionAligned const*, Vector const*, float, int) */
void BlendBones(CStudioHdr *param_1,QuaternionAligned *param_2,Vector *param_3,
mstudioseqdesc_t *param_4,int param_5,QuaternionAligned *param_6,Vector *param_7,
float param_8,int param_9)
{
undefined4 uVar1;
undefined4 uVar2;
undefined4 uVar3;
uint uVar4;
int iVar5;
int iVar6;
float fVar7;
int local_38;
Vector *local_34;
int local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
iVar5 = *(int *)(param_1 + 4);
if (iVar5 == 0) {
local_38 = 0;
}
else {
local_38 = *(int *)(param_5 * 0x10 + *(int *)(iVar5 + 8) + 8) * 0x90 + *(int *)(iVar5 + 0x58);
}
if (0.0 < param_8) {
if (param_8 < 1.0) {
fVar7 = 1.0 - param_8;
local_30 = *(int *)param_1;
if (0 < *(int *)(local_30 + 0x9c)) {
iVar5 = 0;
local_34 = (Vector *)param_6;
do {
uVar4 = *(uint *)(*(int *)(param_1 + 0x2c) + iVar5 * 4);
if (((param_9 & uVar4) != 0) &&
(((iVar6 = iVar5, local_38 == 0 ||
(iVar6 = *(int *)(*(int *)(local_38 + 4) + iVar5 * 4), -1 < iVar6)) &&
(0.0 < *(float *)(param_4 + *(int *)(param_4 + 0x9c) + iVar6 * 4))))) {
if ((uVar4 & 0x100000) == 0) {
QuaternionBlend((Quaternion *)local_34,(Quaternion *)param_2,fVar7,
(Quaternion *)&local_2c);
}
else {
QuaternionBlendNoAlign
((Quaternion *)local_34,(Quaternion *)param_2,fVar7,(Quaternion *)&local_2c)
;
}
*(undefined4 *)param_2 = local_2c;
*(undefined4 *)(param_2 + 4) = local_28;
*(undefined4 *)(param_2 + 8) = local_24;
*(undefined4 *)(param_2 + 0xc) = local_20;
*(float *)param_3 = *(float *)param_7 * param_8 + *(float *)param_3 * fVar7;
*(float *)(param_3 + 4) =
*(float *)(param_7 + 4) * param_8 + *(float *)(param_3 + 4) * fVar7;
*(float *)(param_3 + 8) =
*(float *)(param_7 + 8) * param_8 + *(float *)(param_3 + 8) * fVar7;
local_30 = *(int *)param_1;
}
iVar5 = iVar5 + 1;
param_2 = param_2 + 0x10;
local_34 = local_34 + 0x10;
param_3 = param_3 + 0xc;
param_7 = param_7 + 0xc;
} while (iVar5 < *(int *)(local_30 + 0x9c));
}
}
else {
local_30 = *(int *)param_1;
if (0 < *(int *)(local_30 + 0x9c)) {
iVar5 = 0;
local_34 = param_7;
do {
if ((((param_9 & *(uint *)(*(int *)(param_1 + 0x2c) + iVar5 * 4)) != 0) &&
((iVar6 = iVar5, local_38 == 0 ||
(iVar6 = *(int *)(*(int *)(local_38 + 4) + iVar5 * 4), -1 < iVar6)))) &&
(0.0 < *(float *)(param_4 + *(int *)(param_4 + 0x9c) + iVar6 * 4))) {
uVar1 = *(undefined4 *)(param_6 + 0xc);
uVar2 = *(undefined4 *)(param_6 + 8);
uVar3 = *(undefined4 *)(param_6 + 4);
*(undefined4 *)param_2 = *(undefined4 *)param_6;
*(undefined4 *)(param_2 + 8) = uVar2;
*(undefined4 *)(param_2 + 4) = uVar3;
*(undefined4 *)(param_2 + 0xc) = uVar1;
*(undefined4 *)param_3 = *(undefined4 *)local_34;
*(undefined4 *)(param_3 + 4) = *(undefined4 *)(local_34 + 4);
*(undefined4 *)(param_3 + 8) = *(undefined4 *)(local_34 + 8);
local_30 = *(int *)param_1;
}
iVar5 = iVar5 + 1;
param_6 = param_6 + 0x10;
local_34 = local_34 + 0xc;
param_2 = param_2 + 0x10;
param_3 = param_3 + 0xc;
} while (iVar5 < *(int *)(local_30 + 0x9c));
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.