L L4D2node

CFlexAnimationTrack::GetFracIntensity

0x00ba3d60 · 1029 bytes · __thiscall

_ZN19CFlexAnimationTrack16GetFracIntensityEfi

Decompiled

undefined (3 params)

/* CFlexAnimationTrack::GetFracIntensity(float, int) */

longdouble __thiscall
CFlexAnimationTrack::GetFracIntensity(CFlexAnimationTrack *this,float param_1,int param_2)

{
  int iVar1;
  bool bVar2;
  float *pfVar3;
  float *pfVar4;
  int iVar5;
  undefined4 *puVar6;
  undefined4 *puVar7;
  int iVar8;
  int iVar9;
  int iVar10;
  longdouble lVar11;
  float fVar12;
  float fVar13;
  bool local_72;
  bool local_71;
  int local_70;
  int local_6c;
  int local_68;
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  float local_58;
  float local_54;
  undefined4 local_50;
  float local_4c;
  float local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  Vector local_34 [4];
  float local_30;
  Vector local_28 [4];
  float local_24;
  
  lVar11 = (longdouble)GetZeroValue(this,param_2,true);
  fVar12 = (float)lVar11;
  if (((*(int *)(this + 0x58) != 0) && (*(float *)(*(int *)(this + 0x58) + 0x4c) != -1.0)) &&
     (iVar5 = *(int *)(this + param_2 * 0x14 + 0x1c), 0 < iVar5)) {
    iVar8 = 1;
    if (3 < iVar5) {
      iVar8 = iVar5 >> 1;
    }
    iVar10 = iVar8;
    if (iVar8 <= iVar5) {
LAB_00ba3df4:
      pfVar3 = (float *)GetBoundedSample(this,iVar8,(bool *)local_28,param_2);
      iVar1 = iVar8 + 1;
      pfVar4 = (float *)GetBoundedSample(this,iVar1,(bool *)local_28,param_2);
      iVar9 = 1;
      if (3 < iVar10) {
        iVar9 = iVar10 >> 1;
      }
      if (param_1 < pfVar3[1]) {
        iVar10 = -iVar9;
      }
      else {
        bVar2 = param_1 == pfVar4[1];
        iVar10 = iVar9;
        if (param_1 < pfVar4[1] || bVar2) {
          if (bVar2) {
            pfVar3 = (float *)GetBoundedSample(this,iVar1,(bool *)local_28,param_2);
            pfVar4 = (float *)GetBoundedSample(this,iVar8 + 2,(bool *)local_28,param_2);
            iVar8 = iVar1;
          }
          if (pfVar3 == (float *)0x0) goto LAB_00ba40a0;
LAB_00ba3e69:
          iVar10 = iVar8 + 2;
          if (iVar5 < iVar8 + 2) {
            iVar10 = iVar5;
          }
          iVar5 = -1;
          if (-1 < iVar8 + -1) {
            iVar5 = iVar8 + -1;
          }
          puVar6 = (undefined4 *)GetBoundedSample(this,iVar5,&local_72,param_2);
          puVar7 = (undefined4 *)GetBoundedSample(this,iVar10,&local_71,param_2);
          local_60 = *puVar6;
          local_64 = puVar6[1];
          fVar12 = 0.0;
          local_5c = 0;
          local_54 = *pfVar3;
          local_58 = pfVar3[1];
          local_50 = 0;
          local_4c = pfVar4[1];
          local_48 = *pfVar4;
          local_44 = 0;
          local_3c = *puVar7;
          local_40 = puVar7[1];
          local_38 = 0;
          if (0.0 < pfVar4[1] - pfVar3[1]) {
            fVar12 = (param_1 - pfVar3[1]) / (pfVar4[1] - pfVar3[1]);
            if (fVar12 <= 0.0) {
              fVar12 = 0.0;
            }
            if (1.0 <= fVar12) {
              fVar12 = 1.0;
            }
          }
          Interpolator_CurveInterpolatorsForType
                    ((uint)*(byte *)((int)pfVar3 + 9) << 7 | (uint)(*(byte *)(pfVar3 + 2) >> 1),
                     &local_70,&local_6c);
          Interpolator_CurveInterpolatorsForType
                    ((uint)*(byte *)((int)pfVar4 + 9) << 7 | (uint)(*(byte *)(pfVar4 + 2) >> 1),
                     &local_68,&local_70);
          fVar13 = local_54;
          if ((local_6c != 0xf) && (fVar13 = local_48, local_68 != 0xf)) {
            if (local_6c == local_68) {
              Interpolator_CurveInterpolate
                        (local_6c,(Vector *)&local_64,(Vector *)&local_58,(Vector *)&local_4c,
                         (Vector *)&local_40,fVar12,local_28);
              fVar13 = local_24;
            }
            else {
              Interpolator_CurveInterpolate
                        (local_6c,(Vector *)&local_64,(Vector *)&local_58,(Vector *)&local_4c,
                         (Vector *)&local_40,fVar12,local_34);
              Interpolator_CurveInterpolate
                        (local_68,(Vector *)&local_64,(Vector *)&local_58,(Vector *)&local_4c,
                         (Vector *)&local_40,fVar12,local_28);
              fVar13 = (local_24 - local_30) * fVar12 + local_30;
            }
          }
          fVar12 = 0.0;
          if (0.0 <= fVar13) {
            fVar12 = fVar13;
          }
          if (1.0 <= fVar12) {
            fVar12 = 1.0;
          }
          goto LAB_00ba40a0;
        }
      }
      iVar8 = iVar8 + iVar10;
      if ((iVar5 < iVar8) || (iVar10 = iVar9, iVar8 < -1)) goto LAB_00ba3e69;
      goto LAB_00ba3df4;
    }
  }
LAB_00ba40a0:
  return (longdouble)fVar12;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)