Interpolator_CurveInterpolate
0x005919f0 · 787 bytes · __cdecl
_Z29Interpolator_CurveInterpolateiRK6VectorS1_S1_S1_fRS_
Decompiled
undefined (7 params)
/* Interpolator_CurveInterpolate(int, Vector const&, Vector const&, Vector const&, Vector const&,
float, Vector&) */
void Interpolator_CurveInterpolate
(int param_1,Vector *param_2,Vector *param_3,Vector *param_4,Vector *param_5,
float param_6,Vector *param_7)
{
longdouble lVar1;
float fVar2;
double dVar3;
*(undefined4 *)param_7 = 0;
*(undefined4 *)(param_7 + 4) = 0;
*(undefined4 *)(param_7 + 8) = 0;
switch(param_1) {
case 2:
dVar3 = sin((double)param_6 * 1.5707963267948966);
break;
case 3:
dVar3 = sin(((double)param_6 + 1.0) * 1.5707963267948966);
dVar3 = 1.0 - dVar3;
break;
case 4:
fVar2 = param_6 * param_6 * 3.0 - (param_6 + param_6) * param_6 * param_6;
goto LAB_00591ac0;
case 5:
BSpline(param_2,param_3,param_4,param_5,param_6,param_7);
return;
case 6:
*(float *)param_7 = (*(float *)param_4 - *(float *)param_3) * param_6 + *(float *)param_3;
*(float *)(param_7 + 4) =
(*(float *)(param_4 + 4) - *(float *)(param_3 + 4)) * param_6 + *(float *)(param_3 + 4);
*(float *)(param_7 + 8) =
(*(float *)(param_4 + 8) - *(float *)(param_3 + 8)) * param_6 + *(float *)(param_3 + 8);
return;
case 7:
case 8:
case 9:
Kochanek_Bartels_Spline_NormalizeX
(0.77,(float)(&PTR_caseD_0_00c55fc0)[param_1],0.77,param_2,param_3,param_4,param_5,
param_6,param_7);
return;
case 10:
Cubic_Spline_NormalizeX(param_2,param_3,param_4,param_5,param_6,param_7);
return;
case 0xb:
Catmull_Rom_Spline(param_2,param_3,param_4,param_5,param_6,param_7);
return;
case 0xc:
Catmull_Rom_Spline_Normalize(param_2,param_3,param_4,param_5,param_6,param_7);
return;
case 0xd:
Catmull_Rom_Spline_Tangent(param_2,param_3,param_4,param_5,param_6,param_7);
return;
case 0xe:
fVar2 = *(float *)param_4 - *(float *)param_3;
if (0.0 < fVar2) {
lVar1 = (longdouble)__expf_finite((-6.9077554 / fVar2) * param_6 * fVar2);
*(float *)(param_7 + 4) =
(1.0 - (float)lVar1) * (*(float *)(param_4 + 4) - *(float *)(param_3 + 4)) +
*(float *)(param_3 + 4);
return;
}
case 0xf:
*(undefined4 *)(param_7 + 4) = *(undefined4 *)(param_3 + 4);
return;
default:
Warning("Unknown interpolation type %d\n",param_1);
case 0:
case 1:
Catmull_Rom_Spline_NormalizeX(param_2,param_3,param_4,param_5,param_6,param_7);
return;
}
fVar2 = (float)dVar3;
LAB_00591ac0:
*(float *)param_7 = (*(float *)param_4 - *(float *)param_3) * fVar2 + *(float *)param_3;
*(float *)(param_7 + 4) =
(*(float *)(param_4 + 4) - *(float *)(param_3 + 4)) * fVar2 + *(float *)(param_3 + 4);
*(float *)(param_7 + 8) =
(*(float *)(param_4 + 8) - *(float *)(param_3 + 8)) * fVar2 + *(float *)(param_3 + 8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.