CFlexAnimationTrack::GetZeroValue
0x00ba3aa0 · 120 bytes · __thiscall
_ZN19CFlexAnimationTrack12GetZeroValueEib
Decompiled
undefined (3 params)
/* CFlexAnimationTrack::GetZeroValue(int, bool) */
longdouble __thiscall
CFlexAnimationTrack::GetZeroValue(CFlexAnimationTrack *this,int param_1,bool param_2)
{
float fVar1;
_param_2 = (uint)param_2;
if (param_1 == 1) {
return (longdouble)0.5;
}
if (this[(_param_2 ^ 1) * 7 + 0x48] == (CFlexAnimationTrack)0x0) {
fVar1 = *(float *)(this + 8);
if (fVar1 != *(float *)(this + 0xc)) {
return (longdouble)(fVar1 / (fVar1 - *(float *)(this + 0xc)));
}
return (longdouble)0.0;
}
return (longdouble)*(float *)(this + (_param_2 ^ 1) * 7 + 0x4b);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.