Interpolator_CurveInterpolatorsForType
0x00591910 · 26 bytes · __cdecl
_Z38Interpolator_CurveInterpolatorsForTypeiRiS_
Decompiled
undefined (3 params)
/* Interpolator_CurveInterpolatorsForType(int, int&, int&) */
void Interpolator_CurveInterpolatorsForType(int param_1,int *param_2,int *param_3)
{
*param_2 = (uint)param_1 >> 8 & 0xff;
*param_3 = param_1 & 0xff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.