KeyValues::AddSubKey
0x00b6de80 · 40 bytes · __thiscall
_ZN9KeyValues9AddSubKeyEPS_
Decompiled
undefined (2 params)
/* KeyValues::AddSubKey(KeyValues*) */
void __thiscall KeyValues::AddSubKey(KeyValues *this,KeyValues *param_1)
{
int iVar1;
int iVar2;
iVar1 = *(int *)(this + 0x20);
if (*(int *)(this + 0x20) != 0) {
do {
iVar2 = iVar1;
iVar1 = *(int *)(iVar2 + 0x1c);
} while (iVar1 != 0);
*(KeyValues **)(iVar2 + 0x1c) = param_1;
return;
}
*(KeyValues **)(this + 0x20) = param_1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.