CMultiplayRules::GetTaggedConVarList
0x0046ec70 · 122 bytes · __thiscall
_ZN15CMultiplayRules19GetTaggedConVarListEP9KeyValues
Decompiled
undefined (2 params)
/* CMultiplayRules::GetTaggedConVarList(KeyValues*) */
void __thiscall CMultiplayRules::GetTaggedConVarList(CMultiplayRules *this,KeyValues *param_1)
{
KeyValues *this_00;
uint in_stack_ffffffe8;
this_00 = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffffe8);
/* try { // try from 0046eca4 to 0046eca8 has its CatchHandler @ 0046ecea */
KeyValues::KeyValues(this_00,"sv_gravity",(IKeyValuesSystem *)0x0,false);
KeyValues::SetString(this_00,"convar","sv_gravity");
KeyValues::SetString(this_00,"tag","gravity");
KeyValues::AddSubKey(param_1,this_00);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.