CBaseGameStats_Driver::CollectData
0x004623e0 · 400 bytes · __thiscall
_ZN21CBaseGameStats_Driver11CollectDataE14StatSendType_t
Decompiled
undefined (2 params)
/* CBaseGameStats_Driver::CollectData(StatSendType_t) */
void __thiscall CBaseGameStats_Driver::CollectData(CBaseGameStats_Driver *this,int param_2)
{
int *piVar1;
KeyValues *this_00;
byte bVar2;
undefined4 *puVar3;
int iVar4;
char *pcVar5;
KeyValues *this_01;
undefined4 *puVar6;
int in_GS_OFFSET;
char local_125 [4];
undefined4 local_121 [64];
int local_20;
bVar2 = 0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
puVar3 = (undefined4 *)(**(code **)(*engine + 0x208))(engine);
if (puVar3 == (undefined4 *)0x0) {
puVar3 = *(undefined4 **)(this + 0x1384);
}
else {
piVar1 = *(int **)(this + 0x1384);
if (piVar1 != (int *)0x0) {
if (*piVar1 != 0) {
KeyValues::deleteThis();
*piVar1 = 0;
}
operator_delete(piVar1);
*(undefined4 *)(this + 0x1384) = 0;
}
}
this_00 = (KeyValues *)*puVar3;
iVar4 = (**(code **)(*engine + 0x1a8))(engine);
KeyValues::SetInt(this_00,"appid",iVar4);
this_01 = this_00;
if (param_2 == 0) {
local_125[0] = '\0';
local_125[1] = '\0';
local_125[2] = '\0';
local_125[3] = '\0';
puVar6 = local_121;
for (iVar4 = 0x40; iVar4 != 0; iVar4 = iVar4 + -1) {
*puVar6 = 0;
puVar6 = puVar6 + (uint)bVar2 * -2 + 1;
}
*(undefined1 *)puVar6 = 0;
pcVar5 = "";
if (*(char **)(gpGlobals + 0x3c) != (char *)0x0) {
pcVar5 = *(char **)(gpGlobals + 0x3c);
}
V_strncpy(local_125,pcVar5,0x105);
if (local_125[0] == '\0') goto LAB_004624c7;
this_01 = KeyValues::operator_new((KeyValues *)0x2c,(uint)pcVar5);
/* try { // try from 00462515 to 00462519 has its CatchHandler @ 00462580 */
KeyValues::KeyValues(this_01,"map",(IKeyValuesSystem *)0x0,false);
KeyValues::AddSubKey(this_00,this_01);
KeyValues::SetString(this_01,"mapname",local_125);
}
bVar2 = (**(code **)(*(int *)gamestats + 4))(gamestats,this_01,param_2);
*(byte *)(puVar3 + 1) = *(byte *)(puVar3 + 1) | bVar2;
LAB_004624c7:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.