CDirectorChallengeMode::SaveScriptTable
0x0089dcd0 · 240 bytes · __thiscall
_ZN22CDirectorChallengeMode15SaveScriptTableEPKcP9HSCRIPT__
Decompiled
undefined (3 params)
/* CDirectorChallengeMode::SaveScriptTable(char const*, HSCRIPT__*) */
void __thiscall
CDirectorChallengeMode::SaveScriptTable
(CDirectorChallengeMode *this,char *param_1,HSCRIPT__ *param_2)
{
char cVar1;
KeyValues *pKVar2;
HSCRIPT__ *pHVar3;
pHVar3 = param_2;
cVar1 = (**(code **)(*(int *)g_pScriptVM + 0x84))(g_pScriptVM);
if (cVar1 != '\0') {
pKVar2 = *(KeyValues **)(this + 0x198);
if (pKVar2 == (KeyValues *)0x0) {
pKVar2 = KeyValues::operator_new((KeyValues *)0x2c,(uint)pHVar3);
/* try { // try from 0089ddba to 0089ddbe has its CatchHandler @ 0089ddcd */
KeyValues::KeyValues(pKVar2,"sm_Persist",(IKeyValuesSystem *)0x0,false);
*(KeyValues **)(this + 0x198) = pKVar2;
}
pKVar2 = (KeyValues *)KeyValues::FindKey(pKVar2,param_1,false);
if (pKVar2 != (KeyValues *)0x0) {
KeyValues::RemoveSubKey(*(KeyValues **)(this + 0x198),pKVar2);
KeyValues::deleteThis();
}
pKVar2 = (KeyValues *)ScriptTableToKeyValues(g_pScriptVM,param_1,param_2);
KeyValues::AddSubKey(*(KeyValues **)(this + 0x198),pKVar2);
return;
}
Warning();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.