CCircularBuffer::Read
0x00b69210 · 102 bytes · __thiscall
_ZN15CCircularBuffer4ReadEPvi
Decompiled
undefined (3 params)
/* CCircularBuffer::Read(void*, int) */
int __thiscall CCircularBuffer::Read(CCircularBuffer *this,void *param_1,int param_2)
{
int iVar1;
int iVar2;
int iVar3;
iVar2 = Peek(this,param_1,param_2);
iVar3 = 0;
if ((iVar2 != 0) && (iVar1 = *(int *)this, iVar1 != 0)) {
iVar3 = iVar2;
if (iVar1 < iVar2) {
iVar3 = iVar1;
}
*(int *)this = iVar1 - iVar3;
*(int *)(this + 4) = (iVar3 + *(int *)(this + 4)) % *(int *)(this + 0xc);
if (iVar1 - iVar3 == 0) {
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
return iVar3;
}
}
return iVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.