CCircularBuffer::Peek
0x00b69130 · 140 bytes · __thiscall
_ZN15CCircularBuffer4PeekEPci
Decompiled
undefined (3 params)
/* CCircularBuffer::Peek(char*, int) */
size_t __thiscall CCircularBuffer::Peek(CCircularBuffer *this,char *param_1,int param_2)
{
int iVar1;
size_t __n;
size_t sVar2;
__n = 0;
sVar2 = *(size_t *)this;
if (sVar2 != 0) {
iVar1 = *(int *)(this + 4);
__n = sVar2;
if (param_2 <= (int)sVar2) {
__n = param_2;
}
if ((int)(iVar1 + __n) <= *(int *)(this + 0xc)) {
memcpy(param_1,this + iVar1 + 0x10,__n);
return __n;
}
sVar2 = *(int *)(this + 0xc) - iVar1;
memcpy(param_1,this + iVar1 + 0x10,sVar2);
memcpy(param_1 + sVar2,this + 0x10,__n - sVar2);
}
return __n;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.