L L4D2node

CServerDemo::ReadBaseAnimatingOverlay

0x00597d00 · 61 bytes · __thiscall

_ZN11CServerDemo24ReadBaseAnimatingOverlayER37ServerDemoPacket_BaseAnimatingOverlay

Decompiled

undefined (2 params)

/* CServerDemo::ReadBaseAnimatingOverlay(ServerDemoPacket_BaseAnimatingOverlay&) */

void __thiscall
CServerDemo::ReadBaseAnimatingOverlay
          (CServerDemo *this,ServerDemoPacket_BaseAnimatingOverlay *param_1)

{
  CCircularBuffer::Read(*(CCircularBuffer **)this,param_1 + 0x1e4,8);
  ServerDemoPacket_BaseAnimatingOverlay::ReadModifiedDataFromBuffer
            (param_1,*(CCircularBuffer **)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)