CServerDemo::ReadBaseAnimatingOverlay
0x00597d00 · 61 bytes · __thiscall
_ZN11CServerDemo24ReadBaseAnimatingOverlayER37ServerDemoPacket_BaseAnimatingOverlay
Decompiled
undefined (2 params)
/* CServerDemo::ReadBaseAnimatingOverlay(ServerDemoPacket_BaseAnimatingOverlay&) */
void __thiscall
CServerDemo::ReadBaseAnimatingOverlay
(CServerDemo *this,ServerDemoPacket_BaseAnimatingOverlay *param_1)
{
CCircularBuffer::Read(*(CCircularBuffer **)this,param_1 + 0x1e4,8);
ServerDemoPacket_BaseAnimatingOverlay::ReadModifiedDataFromBuffer
(param_1,*(CCircularBuffer **)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.