CServerDemo::ReadBaseAnimating
0x005972a0 · 55 bytes · __thiscall
_ZN11CServerDemo17ReadBaseAnimatingER30ServerDemoPacket_BaseAnimating
Decompiled
undefined (2 params)
/* CServerDemo::ReadBaseAnimating(ServerDemoPacket_BaseAnimating&) */
void __thiscall
CServerDemo::ReadBaseAnimating(CServerDemo *this,ServerDemoPacket_BaseAnimating *param_1)
{
CCircularBuffer::Read(*(CCircularBuffer **)this,param_1,8);
ServerDemoPacket_BaseAnimating::ReadModifiedDataFromBuffer(param_1,*(CCircularBuffer **)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.