ServerDemoPacket_BaseAnimating::ReadBoneList
0x00596f50 · 67 bytes · __thiscall
_ZN30ServerDemoPacket_BaseAnimating12ReadBoneListEP15CCircularBuffer
Decompiled
undefined (2 params)
/* ServerDemoPacket_BaseAnimating::ReadBoneList(CCircularBuffer*) */
void __thiscall
ServerDemoPacket_BaseAnimating::ReadBoneList
(ServerDemoPacket_BaseAnimating *this,CCircularBuffer *param_1)
{
ushort local_e [3];
CCircularBuffer::Read(param_1,local_e,2);
CCircularBuffer::Read(param_1,this + 0x88,(uint)local_e[0]);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.