L L4D2node

UTIL_SetModel

0x00b2c880 · 463 bytes · __cdecl

_Z13UTIL_SetModelP11CBaseEntityPKc

Decompiled

undefined (2 params)

/* UTIL_SetModel(CBaseEntity*, char const*) */

void UTIL_SetModel(CBaseEntity *param_1,char *param_2)

{
  CBaseEdict *pCVar1;
  int iVar2;
  int iVar3;
  int iVar4;
  undefined1 *puVar5;
  undefined1 *puVar6;
  undefined1 *local_40 [3];
  Vector local_34 [12];
  Vector local_28 [24];
  
  iVar2 = (**(code **)(*modelinfo + 0xc))(modelinfo,param_2);
  if (iVar2 < 0) {
    puVar6 = *(undefined1 **)(param_1 + 0x7c);
    puVar5 = *(undefined1 **)(param_1 + 0x154);
    if (puVar6 == (undefined1 *)0x0) {
      puVar6 = &DAT_00d539c2;
    }
    if (puVar5 == (undefined1 *)0x0) {
      puVar5 = &DAT_00d539c2;
    }
    if (*(int *)(param_1 + 0x30) == 0) {
      iVar3 = 0;
    }
    else {
      iVar3 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
    }
    Error("%i/%s - %s:  UTIL_SetModel:  not precached: %s\n",iVar3,puVar5,puVar6,param_2);
  }
  (**(code **)(*(int *)param_1 + 0x24))(param_1,iVar2);
  AllocPooledString((char *)local_40);
  *(undefined1 **)(param_1 + 0x260) = local_40[0];
  CBaseEntity::DispatchUpdateTransmitState(param_1);
  puVar6 = &DAT_00d539c2;
  if (local_40[0] != (undefined1 *)0x0) {
    puVar6 = local_40[0];
  }
  iVar3 = (**(code **)(*soundemitterbase + 0x88))(soundemitterbase,puVar6);
  if (iVar3 != *(int *)(param_1 + 0xf4)) {
    if (param_1[0x6c] == (CBaseEntity)0x0) {
      pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
    }
    *(int *)(param_1 + 0xf4) = iVar3;
  }
  iVar2 = (**(code **)(*modelinfo + 8))(modelinfo,iVar2);
  if (iVar2 == 0) {
    SetMinMaxSize(param_1,(Vector *)&vec3_origin,(Vector *)&vec3_origin);
  }
  else {
    (**(code **)(*modelinfo + 0x20))(modelinfo,iVar2,local_34,local_28);
    SetMinMaxSize(param_1,local_34,local_28);
  }
  iVar2 = (**(code **)(*(int *)param_1 + 0xf0))(param_1);
  if ((iVar2 != 0) && (*(int *)(iVar2 + 0x448) != 0)) {
    if (*(char *)(iVar2 + 0x6c) == '\0') {
      pCVar1 = *(CBaseEdict **)(iVar2 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
      *(undefined4 *)(iVar2 + 0x448) = 0;
    }
    else {
      *(byte *)(iVar2 + 0x70) = *(byte *)(iVar2 + 0x70) | 1;
      *(undefined4 *)(iVar2 + 0x448) = 0;
    }
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)