L L4D2node

CreateQuadraticBeam

0x00674470 · 563 bytes · __cdecl

_Z19CreateQuadraticBeamPKcRK6VectorS3_S3_fP11CBaseEntity

Decompiled

undefined (6 params)

/* CreateQuadraticBeam(char const*, Vector const&, Vector const&, Vector const&, float,
   CBaseEntity*) */

CBaseEntity *
CreateQuadraticBeam(char *param_1,Vector *param_2,Vector *param_3,Vector *param_4,float param_5,
                   CBaseEntity *param_6)

{
  CBaseEdict *pCVar1;
  CBaseEntity *pCVar2;
  int iVar3;
  float fVar4;
  
  pCVar2 = (CBaseEntity *)
           CBaseEntity::Create("env_quadraticbeam",param_2,(QAngle *)&vec3_angle,param_6);
  UTIL_SetModel(pCVar2,param_1);
  fVar4 = *(float *)param_4;
  if (((fVar4 == *(float *)(pCVar2 + 0x440)) &&
      (*(float *)(param_4 + 4) == *(float *)(pCVar2 + 0x444))) &&
     (*(float *)(param_4 + 8) == *(float *)(pCVar2 + 0x448))) {
    fVar4 = *(float *)param_3;
    if (fVar4 == *(float *)(pCVar2 + 0x44c)) {
LAB_006744f0:
      if ((*(float *)(param_3 + 4) == *(float *)(pCVar2 + 0x450)) &&
         (*(float *)(param_3 + 8) == *(float *)(pCVar2 + 0x454))) {
        fVar4 = *(float *)(pCVar2 + 0x458);
        goto joined_r0x006745f5;
      }
    }
  }
  else {
    if (pCVar2[0x6c] == (CBaseEntity)0x0) {
      pCVar1 = *(CBaseEdict **)(pCVar2 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
        fVar4 = *(float *)param_4;
      }
    }
    else {
      pCVar2[0x70] = (CBaseEntity)((byte)pCVar2[0x70] | 1);
      fVar4 = *(float *)param_4;
    }
    *(float *)(pCVar2 + 0x440) = fVar4;
    *(undefined4 *)(pCVar2 + 0x444) = *(undefined4 *)(param_4 + 4);
    *(undefined4 *)(pCVar2 + 0x448) = *(undefined4 *)(param_4 + 8);
    fVar4 = *(float *)param_3;
    if (fVar4 == *(float *)(pCVar2 + 0x44c)) goto LAB_006744f0;
  }
  if (pCVar2[0x6c] == (CBaseEntity)0x0) {
    pCVar1 = *(CBaseEdict **)(pCVar2 + 0x30);
    if (pCVar1 != (CBaseEdict *)0x0) {
      *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
      iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
      *(undefined2 *)(iVar3 + 2) = 0;
      fVar4 = *(float *)param_3;
    }
  }
  else {
    pCVar2[0x70] = (CBaseEntity)((byte)pCVar2[0x70] | 1);
    fVar4 = *(float *)param_3;
  }
  *(float *)(pCVar2 + 0x44c) = fVar4;
  *(undefined4 *)(pCVar2 + 0x450) = *(undefined4 *)(param_3 + 4);
  *(undefined4 *)(pCVar2 + 0x454) = *(undefined4 *)(param_3 + 8);
  fVar4 = *(float *)(pCVar2 + 0x458);
joined_r0x006745f5:
  if (fVar4 == 0.0) {
    fVar4 = *(float *)(pCVar2 + 0x45c);
  }
  else {
    if (pCVar2[0x6c] == (CBaseEntity)0x0) {
      pCVar1 = *(CBaseEdict **)(pCVar2 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      pCVar2[0x70] = (CBaseEntity)((byte)pCVar2[0x70] | 1);
    }
    *(undefined4 *)(pCVar2 + 0x458) = 0;
    fVar4 = *(float *)(pCVar2 + 0x45c);
  }
  if (param_5 != fVar4) {
    if (pCVar2[0x6c] == (CBaseEntity)0x0) {
      pCVar1 = *(CBaseEdict **)(pCVar2 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
      *(float *)(pCVar2 + 0x45c) = param_5;
    }
    else {
      pCVar2[0x70] = (CBaseEntity)((byte)pCVar2[0x70] | 1);
      *(float *)(pCVar2 + 0x45c) = param_5;
    }
    return pCVar2;
  }
  return pCVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)