L L4D2node

CBaseAnimating::SetModel

0x005e9650 · 429 bytes · __thiscall

_ZN14CBaseAnimating8SetModelEPKc

Decompiled

undefined (2 params)

/* CBaseAnimating::SetModel(char const*) */

void __thiscall CBaseAnimating::SetModel(CBaseAnimating *this,char *param_1)

{
  CStudioHdr *this_00;
  int *piVar1;
  undefined4 uVar2;
  int iVar3;
  int iVar4;
  
  piVar1 = mdlcache;
  (**(code **)(*mdlcache + 0x68))(mdlcache);
                    /* try { // try from 005e9670 to 005e9707 has its CatchHandler @ 005e97fd */
  UnlockStudioHdr(this);
  if (*param_1 != '\0') {
    uVar2 = (**(code **)(*modelinfo + 0xc))(modelinfo,param_1);
    iVar3 = (**(code **)(*modelinfo + 8))(modelinfo,uVar2);
    if (iVar3 != 0) {
      iVar4 = (**(code **)(*modelinfo + 0x2c))(modelinfo,iVar3);
      if (iVar4 != 3) {
        uVar2 = (**(code **)(*modelinfo + 0x2c))(modelinfo,iVar3);
        Msg("Setting CBaseAnimating to non-studio model %s  (type:%i)\n",param_1,uVar2);
      }
    }
  }
  Studio_DestroyBoneCache(*(memhandle_t__ **)(this + 0x520));
  *(undefined4 *)(this + 0x520) = 0;
  UTIL_SetModel((CBaseEntity *)this,param_1);
  this_00 = *(CStudioHdr **)(this + 0x13e0);
  if (this_00 != (CStudioHdr *)0x0) {
    CStudioHdr::Term(this_00);
    *(undefined4 *)(this_00 + 0x4c) = 0;
    CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)(this_00 + 0x40));
    *(undefined4 *)(this_00 + 0x50) = *(undefined4 *)(this_00 + 0x40);
    CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)(this_00 + 0x40));
    *(undefined4 *)(this_00 + 0x38) = 0;
    CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)(this_00 + 0x2c));
    *(undefined4 *)(this_00 + 0x3c) = *(undefined4 *)(this_00 + 0x2c);
    CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)(this_00 + 0x2c));
    *(undefined4 *)(this_00 + 0x14) = 0;
    CUtlMemory<studiohdr_t_const*,int>::Purge((CUtlMemory<studiohdr_t_const*,int> *)(this_00 + 8));
    *(undefined4 *)(this_00 + 0x18) = *(undefined4 *)(this_00 + 8);
    CUtlMemory<studiohdr_t_const*,int>::Purge((CUtlMemory<studiohdr_t_const*,int> *)(this_00 + 8));
    operator_delete(this_00);
    *(undefined4 *)(this + 0x13e0) = 0;
  }
                    /* try { // try from 005e97a5 to 005e97eb has its CatchHandler @ 005e97fd */
  iVar3 = CBaseEntity::GetModel((CBaseEntity *)this);
  if (iVar3 != 0) {
    LockStudioHdr(this);
  }
  if ((*(int **)(this + 0x13e0) != (int *)0x0) && (**(int **)(this + 0x13e0) != 0)) {
    (**(code **)(*(int *)this + 0x374))(this);
    SetSequence(this,0);
  }
  (**(code **)(*(int *)this + 0x36c))(this);
                    /* WARNING: Could not recover jumptable at 0x005e97fb. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*piVar1 + 0x6c))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)