SetMinMaxSize
0x00b27950 · 103 bytes · __regparm3
_ZL13SetMinMaxSizeP11CBaseEntityRK6VectorS3_
Decompiled
undefined (3 params)
/* SetMinMaxSize(CBaseEntity*, Vector const&, Vector const&) */
void __regparm3 SetMinMaxSize(CBaseEntity *param_1,Vector *param_2,Vector *param_3)
{
char *pcVar1;
int iVar2;
iVar2 = 0;
do {
if (*(float *)(param_3 + iVar2 * 4) <= *(float *)(param_2 + iVar2 * 4) &&
*(float *)(param_2 + iVar2 * 4) != *(float *)(param_3 + iVar2 * 4)) {
pcVar1 = "<NULL>";
if (param_1 != (CBaseEntity *)0x0) {
pcVar1 = (char *)CBaseEntity::GetDebugName(param_1);
}
Error("%s: backwards mins/maxs",pcVar1);
}
iVar2 = iVar2 + 1;
} while (iVar2 != 3);
CBaseEntity::SetCollisionBounds(param_1,param_2,param_3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.