CFuncTankTrain::Spawn
0x00835f30 · 60 bytes · __thiscall
_ZN14CFuncTankTrain5SpawnEv
Decompiled
undefined (1 param)
/* CFuncTankTrain::Spawn() */
void __thiscall CFuncTankTrain::Spawn(CFuncTankTrain *this)
{
if (this[0x105] != (CFuncTankTrain)0x1) {
(**(code **)(*(int *)this + 0x224))(this,this + 0x105);
this[0x105] = (CFuncTankTrain)0x1;
}
CFuncTrackTrain::Spawn((CFuncTrackTrain *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.