InfectedAlert::OnResume
0x00a1a760 · 247 bytes · __thiscall
_ZN13InfectedAlert8OnResumeEP8InfectedP6ActionIS0_E
Decompiled
undefined (3 params)
/* InfectedAlert::OnResume(Infected*, Action<Infected>*) */
InfectedAlert * __thiscall
InfectedAlert::OnResume(InfectedAlert *this,Infected *param_1,Action *param_2)
{
float fVar1;
char cVar2;
InfectedWander *this_00;
longdouble lVar3;
cVar2 = LookTowardsDisturbance((InfectedAlert *)param_1,(Infected *)param_2);
if (cVar2 == '\0') {
this_00 = ::operator_new(0x74);
/* try { // try from 00a1a79b to 00a1a79f has its CatchHandler @ 00a1a861 */
InfectedWander::InfectedWander(this_00,(Action *)0x0);
*(undefined4 *)this = 1;
*(InfectedWander **)(this + 4) = this_00;
*(undefined4 *)(this + 8) = 0;
return this;
}
lVar3 = (longdouble)RandomFloat(0x41000000,0x41400000);
fVar1 = (float)lVar3;
lVar3 = (longdouble)CountdownTimer::Now();
if ((float)lVar3 + fVar1 != *(float *)(param_1 + 0x4c)) {
(**(code **)(*(int *)(param_1 + 0x44) + 4))(param_1 + 0x44,param_1 + 0x4c);
*(float *)(param_1 + 0x4c) = (float)lVar3 + fVar1;
}
if (fVar1 != *(float *)(param_1 + 0x48)) {
(**(code **)(*(int *)(param_1 + 0x44) + 4))(param_1 + 0x44,param_1 + 0x48);
*(float *)(param_1 + 0x48) = fVar1;
}
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.