InfectedAlert::OnStart
0x00a1a880 · 607 bytes · __thiscall
_ZN13InfectedAlert7OnStartEP8InfectedP6ActionIS0_E
Decompiled
undefined (3 params)
/* InfectedAlert::OnStart(Infected*, Action<Infected>*) */
InfectedAlert * __thiscall
InfectedAlert::OnStart(InfectedAlert *this,Infected *param_1,Action *param_2)
{
float fVar1;
char cVar2;
int *piVar3;
undefined4 *puVar4;
InfectedWander *this_00;
longdouble lVar5;
piVar3 = (int *)(**(code **)(*(int *)param_2 + 0x594))(param_2);
(**(code **)(*piVar3 + 0x10c))(piVar3,1);
CBaseEntity::EmitSound((CBaseEntity *)param_2,"Zombie.BecomeAlert",0.0,(float *)0x0);
lVar5 = (longdouble)RandomFloat(0x40000000,0x40800000);
fVar1 = (float)lVar5;
lVar5 = (longdouble)CountdownTimer::Now();
if ((float)lVar5 + fVar1 != *(float *)(param_1 + 100)) {
(**(code **)(*(int *)(param_1 + 0x5c) + 4))(param_1 + 0x5c,param_1 + 100);
*(float *)(param_1 + 100) = (float)lVar5 + fVar1;
}
if (fVar1 != *(float *)(param_1 + 0x60)) {
(**(code **)(*(int *)(param_1 + 0x5c) + 4))(param_1 + 0x5c,param_1 + 0x60);
*(float *)(param_1 + 0x60) = fVar1;
}
cVar2 = (**(code **)(*piVar3 + 0x100))(piVar3,2);
if (cVar2 == '\0') {
cVar2 = (**(code **)(*piVar3 + 0x100))(piVar3,4);
if (cVar2 == '\0') {
cVar2 = LookTowardsDisturbance((InfectedAlert *)param_1,(Infected *)param_2);
if (cVar2 != '\0') {
if (*(float *)(param_1 + 0x58) != -1.0) {
(**(code **)(*(int *)(param_1 + 0x50) + 4))(param_1 + 0x50,param_1 + 0x58);
*(undefined4 *)(param_1 + 0x58) = 0xbf800000;
}
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
return this;
}
this_00 = ::operator_new(0x74);
/* try { // try from 00a1aac9 to 00a1aacd has its CatchHandler @ 00a1aaea */
InfectedWander::InfectedWander(this_00,(Action *)0x0);
*(undefined4 *)this = 1;
*(InfectedWander **)(this + 4) = this_00;
*(undefined4 *)(this + 8) = 0;
return this;
}
}
puVar4 = ::operator_new(0x38);
*(undefined4 *)this = 2;
puVar4[8] = 0;
puVar4[9] = 0;
puVar4[10] = 0;
puVar4[3] = 0;
puVar4[4] = 0;
puVar4[5] = 0;
puVar4[6] = 0;
puVar4[7] = 0;
puVar4[2] = 0;
*(undefined1 *)(puVar4 + 0xc) = 0;
*(undefined1 *)((int)puVar4 + 0x31) = 0;
puVar4[0xb] = 0;
*puVar4 = &PTR__InfectedChangePosture_00d219e8;
puVar4[1] = &PTR__InfectedChangePosture_00d21b4c;
puVar4[0xd] = 0;
*(undefined4 **)(this + 4) = puVar4;
*(undefined4 *)(param_1 + 0x20) = 0;
*(undefined4 *)(param_1 + 0x24) = 0;
*(undefined4 *)(param_1 + 0x28) = 0;
*(undefined4 *)(param_1 + 0x2c) = 0;
*(undefined4 *)(this + 8) = 0;
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.