Infected::IsStumbling
0x00a10c00 · 61 bytes · __thiscall
_ZNK8Infected11IsStumblingEv
Decompiled
undefined (1 param)
/* Infected::IsStumbling() const */
undefined4 __thiscall Infected::IsStumbling(Infected *this)
{
int *piVar1;
int iVar2;
undefined4 uVar3;
uint uVar4;
piVar1 = (int *)(**(code **)(*(int *)this + 0x594))(this);
iVar2 = (**(code **)(*piVar1 + 0xe0))(piVar1);
uVar3 = 0;
if (iVar2 - 0x26dU < 0x17) {
uVar4 = 1 << ((byte)(iVar2 - 0x26dU) & 0x1f);
uVar3 = CONCAT31((int3)(uVar4 >> 8),(uVar4 & 0x7f000f) != 0);
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.