L L4D2node

CUtlLinkedList<Vector,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<Vector,unsigned_short>,unsigned_short>>::InsertBefore

0x00a04330 · 494 bytes · __thiscall

_ZN14CUtlLinkedListI6VectortLb0Et10CUtlMemoryI19UtlLinkedListElem_tIS0_tEtEE12InsertBeforeEtRKS0_

Decompiled

undefined (3 params)

/* CUtlLinkedList<Vector, unsigned short, false, unsigned short,
   CUtlMemory<UtlLinkedListElem_t<Vector, unsigned short>, unsigned short> >::InsertBefore(unsigned
   short, Vector const&) */

uint __thiscall
CUtlLinkedList<Vector,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<Vector,unsigned_short>,unsigned_short>>
::InsertBefore(CUtlLinkedList<Vector,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<Vector,unsigned_short>,unsigned_short>>
               *this,ushort param_1,Vector *param_2)

{
  ushort uVar1;
  int iVar2;
  int iVar3;
  uint uVar4;
  uint uVar5;
  uint uVar6;
  undefined2 uVar7;
  uint uVar8;
  int iVar9;
  undefined4 *puVar10;
  uint uVar11;
  
  uVar1 = *(ushort *)(this + 0x10);
  uVar8 = (uint)uVar1;
  uVar5 = uVar8;
  if (uVar1 == 0xffff) {
    iVar2 = *(int *)(this + 4);
    if ((int)(uint)*(ushort *)(this + 0x16) < iVar2) {
      uVar6 = *(ushort *)(this + 0x16) + 1;
      uVar4 = 0xffff;
      uVar11 = uVar6 & 0xffff;
      if ((int)uVar11 < iVar2) {
        uVar4 = uVar11;
        uVar5 = uVar6;
      }
    }
    else {
      uVar4 = 0;
      if (iVar2 < 1) {
        uVar4 = 0xffff;
      }
      uVar5 = (0 < iVar2) - 1;
    }
    if (iVar2 <= (int)uVar4) {
      CUtlMemory<UtlLinkedListElem_t<Vector,unsigned_short>,unsigned_short>::Grow
                ((CUtlMemory<UtlLinkedListElem_t<Vector,unsigned_short>,unsigned_short> *)this,1);
      iVar2 = *(int *)(this + 4);
      *(undefined4 *)(this + 0x18) = *(undefined4 *)this;
      if ((int)(uint)*(ushort *)(this + 0x16) < iVar2) {
        uVar5 = *(ushort *)(this + 0x16) + 1;
        uVar4 = uVar5 & 0xffff;
        if (iVar2 <= (int)uVar4) {
          uVar5 = uVar8;
          uVar4 = 0xffff;
        }
      }
      else {
        uVar4 = 0;
        if (iVar2 < 1) {
          uVar4 = 0xffff;
        }
        uVar5 = (0 < iVar2) - 1;
      }
      if (iVar2 <= (int)uVar4) {
        if (9 < AllocInternal(bool)::__executeCount) {
          return 0xffffffff;
        }
        AllocInternal(bool)::__executeCount = AllocInternal(bool)::__executeCount + 1;
        Warning("CUtlLinkedList overflow! (exhausted memory allocator)\n");
        return 0xffffffff;
      }
    }
    if ((short)uVar5 == -1) {
      if (AllocInternal(bool)::__executeCount < 10) {
        AllocInternal(bool)::__executeCount = AllocInternal(bool)::__executeCount + 1;
        Warning("CUtlLinkedList overflow! (exhausted index range)\n");
      }
      return 0xffffffff;
    }
    uVar8 = uVar5 & 0xffff;
    *(short *)(this + 0x16) = (short)uVar5;
    *(short *)(this + 0x14) = *(short *)(this + 0x14) + 1;
    iVar9 = uVar8 * 0x10;
    iVar2 = *(int *)this + iVar9;
  }
  else {
    uVar8 = (uint)uVar1;
    iVar9 = uVar8 * 0x10;
    iVar2 = *(int *)this + iVar9;
    *(undefined2 *)(this + 0x10) = *(undefined2 *)(iVar2 + 0xe);
  }
  uVar7 = (undefined2)uVar5;
  *(undefined2 *)(iVar2 + 0xe) = uVar7;
  *(undefined2 *)(*(int *)this + 0xc + iVar9) = uVar7;
  Unlink(this,(ushort)uVar8);
  iVar2 = *(int *)this + iVar9;
  *(ushort *)(iVar2 + 0xe) = param_1;
  if (param_1 == 0xffff) {
    uVar1 = *(ushort *)(this + 0xe);
    *(ushort *)(iVar2 + 0xc) = uVar1;
    *(undefined2 *)(this + 0xe) = uVar7;
  }
  else {
    iVar3 = (uint)param_1 * 0x10 + *(int *)this;
    uVar1 = *(ushort *)(iVar3 + 0xc);
    *(ushort *)(iVar2 + 0xc) = uVar1;
    *(undefined2 *)(iVar3 + 0xc) = uVar7;
  }
  if (uVar1 == 0xffff) {
    *(undefined2 *)(this + 0xc) = uVar7;
  }
  else {
    *(undefined2 *)((uint)uVar1 * 0x10 + *(int *)this + 0xe) = uVar7;
  }
  *(short *)(this + 0x12) = *(short *)(this + 0x12) + 1;
  puVar10 = (undefined4 *)(iVar9 + *(int *)this);
  if (puVar10 != (undefined4 *)0x0) {
    *puVar10 = *(undefined4 *)param_2;
    puVar10[1] = *(undefined4 *)(param_2 + 4);
    puVar10[2] = *(undefined4 *)(param_2 + 8);
  }
  return uVar5;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)