L L4D2node

CTerrorPlayer::Precache

0x009d17d0 · 2396 bytes · __thiscall

_ZN13CTerrorPlayer8PrecacheEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CTerrorPlayer::Precache() */

void __thiscall CTerrorPlayer::Precache(CTerrorPlayer *this)

{
  uint *puVar1;
  void *pvVar2;
  char cVar3;
  KeyValues *pKVar4;
  int iVar5;
  int iVar6;
  int *piVar7;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (_towlower == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(_towlower + 0x50))
              (_towlower,&local_34,0,0,0,0,"/data/src/game/server/terror/terrorplayer.cpp",0x608,
               &Precache()::tm_fmt,"(%s)%s","ZOMBIE","CTerrorPlayer::Precache");
    local_20 = _towlower;
  }
  iVar6 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 009d1f8b to 009d1feb has its CatchHandler @ 009d214d */
  if (((_DAT_0105d154 == 0) && (DAT_0105d158 != '\0')) ||
     (iVar5 = ThreadGetCurrentId(), iVar6 != iVar5)) {
    if (*(int *)(this + 0xfc) != 0) {
LAB_009d2006:
                    /* try { // try from 009d2009 to 009d200d has its CatchHandler @ 009d212c */
      CCSPlayer::Precache((CCSPlayer *)this);
      iVar6 = _DAT_0105db00;
      if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
         (iVar5 = ThreadGetCurrentId(), iVar6 == iVar5)) {
        cVar3 = CVProfNode::ExitScope();
        if (cVar3 != '\0') {
          _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
        }
        DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
      }
      if (local_20 == 0) {
        return;
      }
      (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
      return;
    }
    piVar7 = &DAT_0101736c;
  }
  else {
    if ((char *)*_DAT_0105d15c != "CTerrorPlayer::Precache") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xd157a1,(char *)0x0,0xc0db47);
    }
    puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
    *puVar1 = *puVar1 | 4;
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
    piVar7 = &DAT_0101736c;
    if (*(int *)(this + 0xfc) != 0) goto LAB_009d2006;
  }
  do {
    if (0 < *piVar7) {
      iVar6 = 0;
      do {
        pvVar2 = *(void **)(piVar7[-3] + iVar6 * 4);
        if (pvVar2 != (void *)0x0) {
          operator_delete__(pvVar2);
        }
        iVar6 = iVar6 + 1;
      } while (iVar6 < *piVar7);
    }
    *piVar7 = 0;
    piVar7 = piVar7 + 5;
  } while (piVar7 != (int *)&DAT_01017420);
                    /* try { // try from 009d18dd to 009d1f23 has its CatchHandler @ 009d212c */
  PrecacheSurvivorModels(this);
  CBaseEntity::PrecacheModel("models/infected/limbs/exploded_boomer.mdl");
  CBaseEntity::PrecacheModel("models/infected/limbs/exploded_boomer_head.mdl");
  CBaseEntity::PrecacheModel("models/infected/limbs/exploded_boomer_rarm.mdl");
  CBaseEntity::PrecacheModel("models/infected/limbs/exploded_boomer_steak1.mdl");
  CBaseEntity::PrecacheModel("models/infected/limbs/exploded_boomer_steak2.mdl");
  CBaseEntity::PrecacheModel("models/infected/limbs/exploded_boomer_steak3.mdl");
  pKVar4 = (KeyValues *)CTerrorGameRules::GetMissionInfo();
  if ((pKVar4 != (KeyValues *)0x0) &&
     (iVar6 = KeyValues::GetInt(pKVar4,"no_female_boomers",0), iVar6 == 0)) {
                    /* try { // try from 009d209f to 009d20ec has its CatchHandler @ 009d212c */
    CBaseEntity::PrecacheModel("models/infected/limbs/exploded_boomette.mdl");
    PrecachePlayerModelAndMaterials
              ((CBaseAnimating *)this,"models/infected/boomette.mdl","BoometteVariant",
               (CUtlVector *)&DAT_01017388);
  }
  CBaseEntity::PrecacheModel("models/infected/smoker_tongue_attach.mdl");
  CBaseEntity::PrecacheModel("models/w_models/weapons/w_eq_defibrillator_no_paddles.mdl");
  cVar3 = (**(code **)(*engine + 500))(engine);
  if ((cVar3 != '\0') || (cVar3 = (**(code **)(*engine + 0x1f8))(engine), cVar3 != '\0')) {
    pKVar4 = (KeyValues *)CTerrorGameRules::GetMissionInfo();
    iVar6 = KeyValues::GetInt(pKVar4,"allow_diesel",0);
    if (iVar6 == 0) goto LAB_009d19a8;
  }
  CBaseEntity::PrecacheModel("models/props_junk/dieselcan.mdl");
LAB_009d19a8:
  PrecachePlayerModelAndMaterials
            ((CBaseAnimating *)this,"models/infected/hunter.mdl","HunterVariant",
             (CUtlVector *)&DAT_0101739c);
  PrecachePlayerModelAndMaterials
            ((CBaseAnimating *)this,"models/infected/smoker.mdl","SmokerVariant",
             (CUtlVector *)&DAT_01017374);
  PrecachePlayerModelAndMaterials
            ((CBaseAnimating *)this,"models/infected/boomer.mdl","BoomerVariant",
             (CUtlVector *)&DAT_01017388);
  PrecachePlayerModelAndMaterials
            ((CBaseAnimating *)this,"models/infected/spitter.mdl","SpitterVariant",
             (CUtlVector *)&DAT_010173b0);
  PrecachePlayerModelAndMaterials
            ((CBaseAnimating *)this,"models/infected/jockey.mdl","JockeyVariant",
             (CUtlVector *)&DAT_010173c4);
  PrecachePlayerModelAndMaterials
            ((CBaseAnimating *)this,"models/infected/charger.mdl","ChargerVariant",
             (CUtlVector *)&DAT_010173d8);
  PrecachePlayerModelAndMaterials
            ((CBaseAnimating *)this,"models/infected/hulk.mdl","TankVariant",
             (CUtlVector *)&DAT_01017400);
  PrecacheMaterial("particle/particle_smokegrenade");
  CCSPlayer::Precache((CCSPlayer *)this);
  CBaseEntity::PrecacheScriptSound("Player.JumpLand");
  CBaseEntity::PrecacheScriptSound("PlayerZombie.JumpLand");
  CBaseEntity::PrecacheScriptSound("Player.HitInternal");
  CBaseEntity::PrecacheScriptSound("Player.Heartbeat");
  CBaseEntity::PrecacheScriptSound("Player.Fall");
  CBaseEntity::PrecacheScriptSound("Player.BandagingWounds");
  CBaseEntity::PrecacheScriptSound("Player.AwardUpgrade");
  CBaseEntity::PrecacheScriptSound("Player.NeckSnap");
  CBaseEntity::PrecacheScriptSound("Blood.Splat");
  CBaseEntity::PrecacheScriptSound("Vomit.Use");
  CBaseEntity::PrecacheScriptSound("Player.UsingGasCan");
  CBaseEntity::PrecacheScriptSound("Player.UsingGasCanStop");
  CBaseEntity::PrecacheScriptSound("SmokerZombie.Pain");
  CBaseEntity::PrecacheScriptSound("SmokerZombie.PainShort");
  CBaseEntity::PrecacheScriptSound("SmokerZombie.Alert");
  CBaseEntity::PrecacheScriptSound("SmokerZombie.Warn");
  CBaseEntity::PrecacheScriptSound("SmokerZombie.TongueAttack");
  CBaseEntity::PrecacheScriptSound("SmokerZombie.TongueHit");
  CBaseEntity::PrecacheScriptSound("SmokerZombie.TongueRetract");
  CBaseEntity::PrecacheScriptSound("SmokerZombie.TongueFly");
  CBaseEntity::PrecacheScriptSound("Player.Choke");
  CBaseEntity::PrecacheScriptSound("HulkZombie.Thud");
  CBaseEntity::PrecacheScriptSound("HulkZombie.Pain");
  CBaseEntity::PrecacheScriptSound("HulkZombie.PainFire");
  CBaseEntity::PrecacheScriptSound("PlayerZombie.BecomeGhost");
  CBaseEntity::PrecacheScriptSound("PlayerZombie.BecomeReal");
  CBaseEntity::PrecacheScriptSound("PlayerZombie.Rage");
  CBaseEntity::PrecacheScriptSound("PlayerZombie.Breathe");
  CBaseEntity::PrecacheScriptSound("PlayerZombie.Attack");
  CBaseEntity::PrecacheScriptSound("PlayerZombie.AttackMiss");
  CBaseEntity::PrecacheScriptSound("PlayerZombie.AttackHit");
  CBaseEntity::PrecacheScriptSound("PlayerZombie.Hurt");
  CBaseEntity::PrecacheScriptSound("PlayerZombie.Die");
  CBaseEntity::PrecacheScriptSound("PlayerZombie.CullWarn");
  CBaseEntity::PrecacheScriptSound("PlayerZombie.Fall");
  CBaseEntity::PrecacheScriptSound("PlayerZombie.Thud");
  CBaseEntity::PrecacheScriptSound("HunterZombie.LungeLand");
  CBaseEntity::PrecacheScriptSound("HunterZombie.Pounce");
  CBaseEntity::PrecacheScriptSound("HunterZombie.Lunge");
  CBaseEntity::PrecacheScriptSound("HunterZombie.Pounce.Cancel");
  CBaseEntity::PrecacheScriptSound("HunterZombie.Pounce.Hit");
  CBaseEntity::PrecacheScriptSound("HunterZombie.Pounce.FlyLoop");
  CBaseEntity::PrecacheScriptSound("HunterZombie.Pounce.Miss");
  CBaseEntity::PrecacheScriptSound("HunterZombie.Growl");
  CBaseEntity::PrecacheScriptSound("HunterZombie.Warn");
  CBaseEntity::PrecacheScriptSound("HunterZombie.Alert");
  CBaseEntity::PrecacheScriptSound("HunterZombie.Pounce.shred");
  CBaseEntity::PrecacheScriptSound("HunterZombie.Death");
  CBaseEntity::PrecacheScriptSound("HunterZombie.Pain");
  CBaseEntity::PrecacheScriptSound("HunterZombie.PainShort");
  CBaseEntity::PrecacheScriptSound("BoomerZombie.Alert");
  CBaseEntity::PrecacheScriptSound("BoomerZombie.Pain");
  CBaseEntity::PrecacheScriptSound("BoomerZombie.PainShort");
  CBaseEntity::PrecacheScriptSound("JockeyZombie.Ride");
  CBaseEntity::PrecacheScriptSound("Hint.Critical");
  CBaseEntity::PrecacheScriptSound("Hint.Helpful");
  CBaseEntity::PrecacheScriptSound("Hint.LittleReward");
  CBaseEntity::PrecacheScriptSound("Hint.BigReward");
  CBaseEntity::PrecacheScriptSound("Instructor.LessonStart");
  CBaseEntity::PrecacheScriptSound("Instructor.ImportantLessonStart");
  CBaseEntity::PrecacheScriptSound("Scavenge.point_scored");
  CBaseEntity::PrecacheScriptSound("Scavenge.zero_time");
  CBaseEntity::PrecacheScriptSound("ScavengeSB.ZeroScore");
  CBaseEntity::PrecacheScriptSound("ScavengeSB.OpenTiePanel");
  CBaseEntity::PrecacheScriptSound("ScavengeSB.DisplayChange");
  CBaseEntity::PrecacheScriptSound("ScavengeSB.RoundScoreIncrement");
  CBaseEntity::PrecacheScriptSound("ScavengeSB.MatchScoreIncrement");
  CBaseEntity::PrecacheScriptSound("ScavengeSB.RoundTimeIncrement");
  CBaseEntity::PrecacheScriptSound("ScavengeSB.MatchScoreFinal");
  CBaseEntity::PrecacheScriptSound("Scavenge.ClusterSpawned");
  CBaseEntity::PrecacheScriptSound("Weapon.Swing");
  CBaseEntity::PrecacheScriptSound("Weapon.HitSurvivor");
  CBaseEntity::PrecacheScriptSound("Weapon.HitWorld");
  CBaseEntity::PrecacheScriptSound("Weapon.HitBoomer");
  CBaseEntity::PrecacheScriptSound("Weapon.HitInfected");
  CBaseEntity::PrecacheScriptSound("Weapon.HitClown");
  CBaseEntity::PrecacheScriptSound("Knife.StabHunter");
  CBaseEntity::PrecacheScriptSound("Knife.BreakTongue");
  CBaseEntity::PrecacheScriptSound("BlindingFlash");
  CBaseEntity::PrecacheScriptSound("ChargerZombie.Smash");
  CBaseEntity::PrecacheScriptSound("Player.LaserOn");
  CBaseEntity::PrecacheScriptSound("Event.NewAvailableZombie");
  PrecacheParticleSystem("water_trail_directional");
  PrecacheParticleSystem("water_trail_directional_walk");
  PrecacheParticleSystem("water_trail_idle");
  PrecacheParticleSystem("burning_character");
  PrecacheParticleSystem("burning_character_screen");
  PrecacheParticleSystem("speech_voice");
  PrecacheParticleSystem("water_splash");
  PrecacheParticleSystem("cigarette_smoke");
  PrecacheParticleSystem("smoker_spore_trail");
  PrecacheParticleSystem("smoker_smokecloud");
  PrecacheParticleSystem("smoker_smokecloud_camera");
  PrecacheParticleSystem("boomer_vomit_screeneffect");
  PrecacheParticleSystem("smoker_screen_effect");
  PrecacheParticleSystem("spitter_slime_trail");
  PrecacheResponseSystem();
  iVar6 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar5 = ThreadGetCurrentId(this), iVar6 == iVar5)) {
    cVar3 = CVProfNode::ExitScope();
    if (cVar3 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)