Hunter::Precache
0x00a8fff0 · 836 bytes · __thiscall
_ZN6Hunter8PrecacheEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* Hunter::Precache() */
void __thiscall Hunter::Precache(Hunter *this)
{
uint *puVar1;
int iVar2;
char cVar3;
KeyValues *this_00;
char *pcVar4;
int iVar5;
undefined4 local_24;
undefined4 local_20;
undefined4 local_18;
undefined4 local_14;
int local_10;
local_24 = 0;
local_20 = 0;
if (_towlower == 0) {
local_10 = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_24,0,0,0,0,
"/data/src/game/server/terror/zombieplayerbot/hunter/hunter.cpp",99,
&Precache()::tm_fmt,"(%s)%s","ZOMBIE","Hunter::Precache");
local_10 = _towlower;
}
iVar2 = _DAT_0105db00;
local_18 = local_24;
local_14 = local_20;
/* try { // try from 00a901de to 00a9023e has its CatchHandler @ 00a90370 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar5 = ThreadGetCurrentId(), iVar2 == iVar5)) {
if ((char *)*_DAT_0105d15c != "Hunter::Precache") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xd3001a,(char *)0x0,0xc0db47);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
/* try { // try from 00a900a6 to 00a9016f has its CatchHandler @ 00a9034f */
CTerrorPlayer::Precache((CTerrorPlayer *)this);
if ((*(char **)(this + 0x7c) != "player") &&
(cVar3 = CBaseEntity::ClassMatchesComplex((CBaseEntity *)this,"player"), cVar3 == '\0')) {
CBaseEntity::PrecacheScriptSound("HunterZombie.LungeLand");
CBaseEntity::PrecacheScriptSound("HunterZombie.Pounce");
CBaseEntity::PrecacheScriptSound("HunterZombie.Lunge");
CBaseEntity::PrecacheScriptSound("HunterZombie.Pounce.Cancel");
CBaseEntity::PrecacheScriptSound("HunterZombie.Pounce.FlyLoop");
CBaseEntity::PrecacheScriptSound("HunterZombie.Pounce.Miss");
CBaseEntity::PrecacheScriptSound("HunterZombie.Growl");
CBaseEntity::PrecacheScriptSound("HunterZombie.Warn");
CBaseEntity::PrecacheScriptSound("HunterZombie.Alert");
CBaseEntity::PrecacheScriptSound("HunterZombie.Pain");
this_00 = (KeyValues *)CTerrorGameRules::GetMissionCurrentMap((KeyValues **)0x0);
iVar2 = _DAT_0105db00;
if ((this_00 != (KeyValues *)0x0) &&
((pcVar4 = (char *)KeyValues::GetString(this_00,"HunterArmsVariant",""),
iVar2 = _DAT_0105db00, pcVar4 != (char *)0x0 && (*pcVar4 != '\0')))) {
/* try { // try from 00a9033b to 00a9033f has its CatchHandler @ 00a9034f */
CBaseEntity::PrecacheModel(pcVar4);
iVar2 = _DAT_0105db00;
}
_DAT_0105db00 = iVar2;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar5 = ThreadGetCurrentId(), iVar2 == iVar5)) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_10 != 0) {
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
}
return;
}
iVar2 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar5 = ThreadGetCurrentId(), iVar2 == iVar5)) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_10 == 0) {
return;
}
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.