CTerrorGameRules::GetMissionInfo
0x00506c30 · 98 bytes · __cdecl
_ZN16CTerrorGameRules14GetMissionInfoEv
Decompiled
undefined (0 params)
/* CTerrorGameRules::GetMissionInfo() */
undefined4 CTerrorGameRules::GetMissionInfo(void)
{
int *piVar1;
int iVar2;
undefined4 uVar3;
undefined4 local_10;
piVar1 = (int *)(**(code **)(*g_pMatchFramework + 0x28))(g_pMatchFramework);
iVar2 = (**(code **)(*piVar1 + 4))(piVar1,0);
if (iVar2 == 0) {
uVar3 = 0;
}
else {
local_10 = 0;
/* try { // try from 00506c77 to 00506c79 has its CatchHandler @ 00506c94 */
(**(code **)(*g_pMatchExtL4D + 8))(g_pMatchExtL4D,iVar2,&local_10);
uVar3 = local_10;
KeyValues::deleteThis();
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.