CCSPlayer::Precache
0x0065cb00 · 774 bytes · __thiscall
_ZN9CCSPlayer8PrecacheEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CCSPlayer::Precache() */
void __thiscall CCSPlayer::Precache(CCSPlayer *this)
{
uint *puVar1;
int iVar2;
char cVar3;
int iVar4;
undefined4 local_24;
undefined4 local_20;
undefined4 local_18;
undefined4 local_14;
int local_10;
local_24 = 0;
local_20 = 0;
if (_towlower == 0) {
local_10 = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_24,0,0,0,0,"/data/src/game/server/cstrike/cs_player.cpp",0x2cf,
&Precache()::tm_fmt,"(%s)%s","ZOMBIE","CCSPlayer::Precache");
local_10 = _towlower;
}
iVar2 = _DAT_0105db00;
local_18 = local_24;
local_14 = local_20;
/* try { // try from 0065cc2e to 0065cc8e has its CatchHandler @ 0065ce3c */
if (((_DAT_0105d154 == 0) && (DAT_0105d158 != '\0')) ||
(iVar4 = ThreadGetCurrentId(), iVar2 != iVar4)) {
iVar2 = *(int *)(this + 0xfc);
}
else {
if ((char *)*_DAT_0105d15c != "CCSPlayer::Precache") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc6d2d0,(char *)0x0,0xc0db47);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
iVar2 = *(int *)(this + 0xfc);
}
if (iVar2 == 0) {
/* try { // try from 0065ccab to 0065cd2f has its CatchHandler @ 0065ce1b */
CBaseEntity::PrecacheScriptSound("Flesh.BulletImpact");
CBaseEntity::PrecacheScriptSound("Player.PickupWeapon");
CBaseEntity::PrecacheScriptSound("Player.FlashlightOn");
CBaseEntity::PrecacheScriptSound("Player.FlashlightOff");
CBaseEntity::PrecacheScriptSound("Bot.StuckSound");
CBaseEntity::PrecacheScriptSound("Bot.StuckStart");
CBaseEntity::PrecacheModel("sprites/glow01.vmt");
CBaseEntity::PrecacheModel("particle/beam_smoke_01.vmt");
PrecacheEffect("csblood");
PrecacheEffect("gunshotsplash");
PrecacheParticleSystem("achieved");
CBasePlayer::Precache((CBasePlayer *)this);
iVar2 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar4 = ThreadGetCurrentId(), iVar2 == iVar4)) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_10 != 0) {
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
return;
}
}
else {
/* try { // try from 0065cbc4 to 0065cbd0 has its CatchHandler @ 0065ce1b */
PrecacheParticleSystem("achieved");
CBasePlayer::Precache((CBasePlayer *)this);
iVar2 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar4 = ThreadGetCurrentId(), iVar2 == iVar4)) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_10 != 0) {
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.