CTerrorPlayer::UpdateHealingGnome
0x009a7da0 · 148 bytes · __thiscall
_ZN13CTerrorPlayer18UpdateHealingGnomeEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::UpdateHealingGnome() */
void __thiscall CTerrorPlayer::UpdateHealingGnome(CTerrorPlayer *this)
{
float fVar1;
float fVar2;
float fVar3;
undefined4 uVar4;
char cVar5;
int iVar6;
if (this[0x326a] != (CTerrorPlayer)0x0) {
cVar5 = CDirectorChallengeMode::HealingGnome(*(CDirectorChallengeMode **)(TheDirector + 0x648));
uVar4 = sv_healing_gnome_replenish_rate._28_4_;
if ((cVar5 != '\0') && (fVar1 = *(float *)(this + 0x2a54), -1.0 < fVar1)) {
fVar2 = *(float *)(gpGlobals + 0xc);
*(float *)(this + 0x2a54) = fVar2;
fVar3 = *(float *)(uVar4 + 0x2c);
iVar6 = (**(code **)(*(int *)this + 0x1fc))(this);
AddHealthBuffer(this,(fVar2 - fVar1) * fVar3,(float)iVar6);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.