L L4D2node

_GLOBAL__sub_I_WalkableTraceMins

0x003c5800 · 729 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_WalkableTraceMins(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec4_origin._0_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  DAT_0101693c = 0;
  WalkableTraceMins = 0xc0200000;
  DAT_01016938 = 0xc0200000;
  WalkableTraceMaxs = 0x40200000;
  DAT_0101692c = 0x40200000;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  DAT_01016930 = 0x425c0000;
  ConVar::ConVar((ConVar *)nav_trouble_test_area,"nav_trouble_test_area","0",0x4000,
                 "If nonzero, tests will be run against this areaID only");
  __cxa_atexit(ConVar::~ConVar,nav_trouble_test_area,&__dso_handle);
  ConVar::ConVar((ConVar *)nav_trouble_test_debug_duration,"nav_trouble_test_debug_duration","10",
                 0x4000);
  __cxa_atexit(ConVar::~ConVar,nav_trouble_test_debug_duration,&__dso_handle);
  ConVar::ConVar((ConVar *)nav_trouble_walkable_backtrace,"nav_trouble_walkable_backtrace","0",
                 0x4000);
  __cxa_atexit(ConVar::~ConVar,nav_trouble_walkable_backtrace,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)nav_trouble_report_command,"nav_trouble_report",nav_trouble_report,
             "Selects areas that may be breaking the map checklist for inspection",0x4000,
             (int_____char_const__char *)NavTroubleReportAutoComplete);
  __cxa_atexit(ConCommand::~ConCommand,nav_trouble_report_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)nav_trouble_report_invalid_command,"nav_trouble_report_invalid",
             nav_trouble_report_invalid,"Selects areas that can break game mechanics",0x4000,
             (int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,nav_trouble_report_invalid_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)nav_trouble_report_corner_to_corner_command,
             "nav_trouble_report_corner_to_corner",nav_trouble_report_corner_to_corner,
             "Selects areas that can break game mechanics",0x4000,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,nav_trouble_report_corner_to_corner_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)nav_trouble_report_suggestions_command,"nav_trouble_report_suggestions",
             nav_trouble_report_suggestions,
             "Selects areas that do not have a population set, only if any area has a population",
             0x4000,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,nav_trouble_report_suggestions_command,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)