L L4D2node

SelectOrphanAreas

0x0098f360 · 480 bytes · __regparm3

_ZL17SelectOrphanAreasP16NavAreaCollector

Decompiled

undefined (1 param)

/* SelectOrphanAreas(NavAreaCollector*) */

void __regparm3 SelectOrphanAreas(NavAreaCollector *param_1)

{
  int iVar1;
  int iVar2;
  char cVar3;
  int iVar4;
  Checkpoint *this;
  CNavArea *pCVar5;
  int iVar6;
  CNavArea *local_3c [11];
  
  iVar1 = *(int *)(param_1 + 0x10);
                    /* try { // try from 0098f383 to 0098f4d1 has its CatchHandler @ 0098f559 */
  iVar4 = TerrorNavMesh::GetCheckpointCount(TheNavMesh);
  if (iVar4 != 0) {
    CNavMesh::ClearSelectedSet((CNavMesh *)TheNavMesh);
    this = (Checkpoint *)TerrorNavMesh::GetCheckpoint(TheNavMesh,0);
    if (this != (Checkpoint *)0x0) {
      pCVar5 = (CNavArea *)Checkpoint::GetLargestArea(this);
      FloodSelectCollector::FloodSelectCollector
                ((FloodSelectCollector *)local_3c,(TerrorNavArea *)pCVar5,0,0,0xffff,0.0,1.0,-1.0);
      SearchSurroundingAreas<FloodSelectCollector>
                (pCVar5,(Vector *)(pCVar5 + 0x2c),(FloodSelectCollector *)local_3c,-1.0,3,-1);
    }
    if (0 < DAT_00fe6000) {
      iVar4 = 0;
      do {
        while( true ) {
          pCVar5 = *(CNavArea **)(TheNavAreas + iVar4 * 4);
          cVar3 = CNavMesh::IsInSelectedSet((CNavMesh *)TheNavMesh,pCVar5);
          if (cVar3 == '\0') break;
LAB_0098f448:
          iVar4 = iVar4 + 1;
          if (DAT_00fe6000 <= iVar4) goto LAB_0098f4e8;
        }
        if (s_testNavID < 1) {
          cVar3 = IsAreaTestable(pCVar5);
        }
        else {
          cVar3 = s_testNavID == *(int *)(pCVar5 + 0x8c);
        }
        if (cVar3 == '\0') goto LAB_0098f448;
        iVar2 = *(int *)(param_1 + 0x10);
        local_3c[0] = pCVar5;
        if ((*param_1 != (NavAreaCollector)0x0) && (0 < iVar2)) {
          if (pCVar5 != (CNavArea *)**(int **)(param_1 + 4)) {
            iVar6 = 0;
            do {
              iVar6 = iVar6 + 1;
              if (iVar6 == iVar2) goto LAB_0098f4bc;
            } while (pCVar5 != (CNavArea *)(*(int **)(param_1 + 4))[iVar6]);
            if (iVar6 < 0) goto LAB_0098f4bc;
          }
          goto LAB_0098f448;
        }
LAB_0098f4bc:
        CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::InsertBefore
                  ((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)(param_1 + 4),iVar2,local_3c);
        iVar4 = iVar4 + 1;
      } while (iVar4 < DAT_00fe6000);
    }
  }
LAB_0098f4e8:
  if (iVar1 < *(int *)(param_1 + 0x10)) {
    Warning("%s found %d areas\n","Orphan check",*(int *)(param_1 + 0x10) - iVar1);
    return;
  }
  Msg("%s passed\n","Orphan check");
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)