L L4D2node

SelectOrphanCheckpointAreas

0x0098fa80 · 691 bytes · __regparm3

_ZL27SelectOrphanCheckpointAreasP16NavAreaCollector

Decompiled

undefined (1 param)

/* SelectOrphanCheckpointAreas(NavAreaCollector*) */

void __regparm3 SelectOrphanCheckpointAreas(NavAreaCollector *param_1)

{
  float fVar1;
  int iVar2;
  CNavArea *pCVar3;
  char cVar4;
  Checkpoint *this;
  CNavArea *pCVar5;
  int iVar6;
  int iVar7;
  int *piVar8;
  int iVar9;
  CNavArea *pCVar10;
  CNavArea *local_3c [11];
  
  iVar2 = *(int *)(param_1 + 0x10);
                    /* try { // try from 0098faa4 to 0098fcbe has its CatchHandler @ 0098fd58 */
  CNavMesh::ClearSelectedSet(TheNavMesh);
  for (iVar9 = 0; iVar6 = TerrorNavMesh::GetCheckpointCount((TerrorNavMesh *)TheNavMesh),
      iVar9 < iVar6; iVar9 = iVar9 + 1) {
    this = (Checkpoint *)TerrorNavMesh::GetCheckpoint((TerrorNavMesh *)TheNavMesh,iVar9);
    if (this != (Checkpoint *)0x0) {
      pCVar5 = (CNavArea *)Checkpoint::GetLargestArea(this);
      FloodSelectCollector::FloodSelectCollector
                ((FloodSelectCollector *)local_3c,(TerrorNavArea *)pCVar5,0x800,0,0xffff,0.0,1.0,
                 -1.0);
      SearchSurroundingAreas<FloodSelectCollector>
                (pCVar5,(Vector *)(pCVar5 + 0x2c),(FloodSelectCollector *)local_3c,-1.0,3,-1);
    }
  }
  if (DAT_00fe6000 < 1) {
LAB_0098fcd0:
    if (iVar2 < *(int *)(param_1 + 0x10)) {
      Warning("%s found %d areas\n","Missing Checkpoint check",*(int *)(param_1 + 0x10) - iVar2);
      return;
    }
    Msg("%s passed\n","Missing Checkpoint check");
    return;
  }
  piVar8 = TheNavAreas;
  pCVar5 = (CNavArea *)0x0;
  do {
    pCVar3 = (CNavArea *)*piVar8;
    pCVar10 = pCVar5;
    if ((((((byte)pCVar3[0x12d] & 8) == 0) && (fVar1 = *(float *)(pCVar3 + 0x154), 0.0 < fVar1)) &&
        (pCVar10 = pCVar3, pCVar5 != (CNavArea *)0x0)) &&
       (pCVar10 = pCVar5, *(float *)(pCVar5 + 0x154) <= fVar1 && fVar1 != *(float *)(pCVar5 + 0x154)
       )) {
      pCVar10 = pCVar3;
    }
    piVar8 = piVar8 + 1;
    pCVar5 = pCVar10;
  } while (piVar8 != TheNavAreas + DAT_00fe6000);
  if (pCVar10 != (CNavArea *)0x0) {
    FloodSelectCollector::FloodSelectCollector
              ((FloodSelectCollector *)local_3c,(TerrorNavArea *)pCVar10,0,0x800,0xffff,0.0,1.0,-1.0
              );
    SearchSurroundingAreas<FloodSelectCollector>
              (pCVar10,(Vector *)(pCVar10 + 0x2c),(FloodSelectCollector *)local_3c,-1.0,3,-1);
    if (DAT_00fe6000 < 1) goto LAB_0098fcd0;
  }
  iVar9 = 0;
  do {
    pCVar5 = (CNavArea *)TheNavAreas[iVar9];
    cVar4 = CNavMesh::IsInSelectedSet(TheNavMesh,pCVar5);
    if (cVar4 == '\0') {
      if (s_testNavID < 1) {
        cVar4 = IsAreaTestable(pCVar5);
      }
      else {
        cVar4 = s_testNavID == *(int *)(pCVar5 + 0x8c);
      }
      if (cVar4 == '\0') goto LAB_0098fc38;
      local_3c[0] = pCVar5;
      if (*param_1 == (NavAreaCollector)0x0) {
        iVar6 = *(int *)(param_1 + 0x10);
      }
      else {
        iVar6 = *(int *)(param_1 + 0x10);
        if (0 < iVar6) {
          if (pCVar5 != (CNavArea *)**(int **)(param_1 + 4)) {
            iVar7 = 0;
            do {
              iVar7 = iVar7 + 1;
              if (iVar7 == iVar6) goto LAB_0098fcac;
            } while (pCVar5 != (CNavArea *)(*(int **)(param_1 + 4))[iVar7]);
            if (iVar7 < 0) goto LAB_0098fcac;
          }
          goto LAB_0098fc38;
        }
      }
LAB_0098fcac:
      CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::InsertBefore
                ((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)(param_1 + 4),iVar6,local_3c);
      if (DAT_00fe6000 <= iVar9 + 1) goto LAB_0098fcd0;
    }
    else {
LAB_0098fc38:
      if (DAT_00fe6000 <= iVar9 + 1) goto LAB_0098fcd0;
    }
    iVar9 = iVar9 + 1;
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)