TerrorNavArea::GetScriptInstance
0x00977240 · 80 bytes · __thiscall
_ZN13TerrorNavArea17GetScriptInstanceEv
Decompiled
undefined (1 param)
/* TerrorNavArea::GetScriptInstance() */
void __thiscall TerrorNavArea::GetScriptInstance(TerrorNavArea *this)
{
code *pcVar1;
undefined4 uVar2;
if (*(int *)(this + 0x178) != 0) {
return;
}
pcVar1 = *(code **)(*g_pScriptVM + 0x5c);
uVar2 = (**(code **)(*(int *)this + 0x88))(this);
uVar2 = (*pcVar1)(g_pScriptVM,uVar2,this);
*(undefined4 *)(this + 0x178) = uVar2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.