L L4D2node

TerrorNavArea::ScriptGetElevatorAreas

0x009786b0 · 408 bytes · __thiscall

_ZN13TerrorNavArea22ScriptGetElevatorAreasEP9HSCRIPT__

Decompiled

undefined (2 params)

/* TerrorNavArea::ScriptGetElevatorAreas(HSCRIPT__*) */

void __thiscall TerrorNavArea::ScriptGetElevatorAreas(TerrorNavArea *this,HSCRIPT__ *param_1)

{
  code *pcVar1;
  TerrorNavArea *pTVar2;
  int *piVar3;
  int iVar4;
  int in_GS_OFFSET;
  void *local_138 [2];
  undefined2 local_130;
  ushort local_12e;
  CFmtStrN<256> local_12c [5];
  undefined1 local_127 [263];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (param_1 + -1 < (HSCRIPT__ *)0xfffffffe) {
    if ((CNavArea::GetElevatorAreas()::empty == '\0') &&
       (iVar4 = __cxa_guard_acquire(&CNavArea::GetElevatorAreas()::empty), iVar4 != 0)) {
      if ((CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::
           StaticData()::staticData == '\0') &&
         (iVar4 = __cxa_guard_acquire(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
                                       ::StaticData()::staticData), iVar4 != 0)) {
        __cxa_guard_release(&CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>
                             ::StaticData()::staticData);
      }
      CNavArea::GetElevatorAreas()::empty =
           &CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::
            StaticData()::staticData;
      __cxa_guard_release(&CNavArea::GetElevatorAreas()::empty);
      __cxa_atexit(CUtlVectorUltraConservative<NavConnect,CUtlVectorUltraConservativeAllocator>::
                   ~CUtlVectorUltraConservative,&CNavArea::GetElevatorAreas()::empty,&__dso_handle);
    }
    pTVar2 = this + 0x88;
    if (((byte)this[0x57] & 0x40) == 0) {
      pTVar2 = (TerrorNavArea *)&CNavArea::GetElevatorAreas()::empty;
    }
    piVar3 = *(int **)pTVar2;
    if (0 < *piVar3) {
      iVar4 = 0;
      do {
        if ((TerrorNavArea *)piVar3[iVar4 * 2 + 1] != (TerrorNavArea *)0x0) {
          pcVar1 = *(code **)(*g_pScriptVM + 0x78);
          local_138[0] = (void *)GetScriptInstance((TerrorNavArea *)piVar3[iVar4 * 2 + 1]);
          local_130 = 0x20;
          local_12e = 0;
                    /* try { // try from 00978784 to 009787aa has its CatchHandler @ 0097884c */
          CFmtStrN<256>::CFmtStrN(local_12c,"area%i",iVar4);
          (*pcVar1)(g_pScriptVM,param_1,local_127,local_138);
          if ((local_12e & 1) != 0) {
            free(local_138[0]);
          }
          piVar3 = *(int **)pTVar2;
        }
        iVar4 = iVar4 + 1;
      } while (iVar4 < *piVar3);
    }
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)