L L4D2node

CNavLadder::ScriptGetBottomArea

0x00732130 · 26 bytes · __thiscall

_ZN10CNavLadder19ScriptGetBottomAreaEv

Decompiled

undefined (1 param)

/* CNavLadder::ScriptGetBottomArea() */

undefined4 __thiscall CNavLadder::ScriptGetBottomArea(CNavLadder *this)

{
  undefined4 uVar1;
  
  if (*(TerrorNavArea **)(this + 0x34) != (TerrorNavArea *)0x0) {
    uVar1 = TerrorNavArea::GetScriptInstance(*(TerrorNavArea **)(this + 0x34));
    return uVar1;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)