L L4D2node

TerrorNavArea::ScriptGetAdjacentAreas

0x009782f0 · 290 bytes · __thiscall

_ZN13TerrorNavArea22ScriptGetAdjacentAreasEiP9HSCRIPT__

Decompiled

undefined (3 params)

/* TerrorNavArea::ScriptGetAdjacentAreas(int, HSCRIPT__*) */

void __thiscall
TerrorNavArea::ScriptGetAdjacentAreas(TerrorNavArea *this,int param_1,HSCRIPT__ *param_2)

{
  code *pcVar1;
  int *piVar2;
  int iVar3;
  int in_GS_OFFSET;
  void *local_138 [2];
  undefined2 local_130;
  ushort local_12e;
  CFmtStrN<256> local_12c [5];
  undefined1 local_127 [263];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if ((param_1 < 4) && (param_2 + -1 < (HSCRIPT__ *)0xfffffffe)) {
    piVar2 = *(int **)(this + param_1 * 4 + 0x58);
    if (0 < *piVar2) {
      iVar3 = 0;
      do {
        if ((TerrorNavArea *)piVar2[iVar3 * 2 + 1] != (TerrorNavArea *)0x0) {
          pcVar1 = *(code **)(*g_pScriptVM + 0x78);
          local_138[0] = (void *)GetScriptInstance((TerrorNavArea *)piVar2[iVar3 * 2 + 1]);
          local_12e = 0;
          local_130 = 0x20;
                    /* try { // try from 009783a5 to 009783cb has its CatchHandler @ 0097840d */
          CFmtStrN<256>::CFmtStrN(local_12c,"area%i",iVar3);
          (*pcVar1)(g_pScriptVM,param_2,local_127,local_138);
          if ((local_12e & 1) != 0) {
            free(local_138[0]);
          }
        }
        iVar3 = iVar3 + 1;
        piVar2 = *(int **)(this + param_1 * 4 + 0x58);
      } while (iVar3 < *piVar2);
    }
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)