CNavMesh::ScriptGetNavAreasFromBuildPath
0x007415d0 · 600 bytes · __thiscall
_ZN8CNavMesh30ScriptGetNavAreasFromBuildPathEP9HSCRIPT__S1_RK6VectorfibS1_
Decompiled
undefined (8 params)
/* CNavMesh::ScriptGetNavAreasFromBuildPath(HSCRIPT__*, HSCRIPT__*, Vector const&, float, int, bool,
HSCRIPT__*) */
undefined1 __thiscall
CNavMesh::ScriptGetNavAreasFromBuildPath
(CNavMesh *this,HSCRIPT__ *param_1,HSCRIPT__ *param_2,Vector *param_3,float param_4,
int param_5,bool param_6,HSCRIPT__ *param_7)
{
code *pcVar1;
undefined1 uVar2;
bool bVar3;
ScriptClassDesc_t *pSVar4;
Vector *pVVar5;
TerrorNavArea *this_00;
CNavArea *pCVar6;
int iVar7;
int in_GS_OFFSET;
ShortestPathCost local_13d;
CNavArea *local_13c;
void *local_138 [2];
undefined2 local_130;
ushort local_12e;
CFmtStrN<256> local_12c [5];
undefined1 local_127 [263];
int local_20;
pCVar6 = (CNavArea *)0x0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (param_1 + -1 < (HSCRIPT__ *)0xfffffffe) {
pcVar1 = *(code **)(*g_pScriptVM + 0x68);
pSVar4 = GetScriptDesc<TerrorNavArea>((TerrorNavArea *)0x0);
pCVar6 = (CNavArea *)(*pcVar1)(g_pScriptVM,param_1,pSVar4);
}
this_00 = (TerrorNavArea *)0x0;
if (param_2 + -1 < (HSCRIPT__ *)0xfffffffe) {
pcVar1 = *(code **)(*g_pScriptVM + 0x68);
pSVar4 = GetScriptDesc<TerrorNavArea>((TerrorNavArea *)0x0);
this_00 = (TerrorNavArea *)(*pcVar1)(g_pScriptVM,param_2,pSVar4);
}
if ((*(float *)param_3 == 0.0) && (*(float *)(param_3 + 4) == 0.0)) {
bVar3 = *(float *)(param_3 + 8) == 0.0;
}
else {
bVar3 = false;
}
if ((pCVar6 != (CNavArea *)0x0) &&
(((!bVar3 || (this_00 != (TerrorNavArea *)0x0)) && (param_7 != (HSCRIPT__ *)0x0)))) {
pVVar5 = (Vector *)0x0;
if (!bVar3) {
pVVar5 = param_3;
}
local_13c = (CNavArea *)0x0;
bVar3 = NavAreaBuildPath<ShortestPathCost>
(pCVar6,(CNavArea *)this_00,(Vector *)0x0,pVVar5,&local_13d,&local_13c,param_4
,param_5,param_6);
if (bVar3) {
if (this_00 == (TerrorNavArea *)0x0) {
this_00 = (TerrorNavArea *)local_13c;
}
uVar2 = 1;
if ((this_00 != (TerrorNavArea *)0x0) && (*(int *)(this_00 + 0x78) != 0)) {
iVar7 = 0;
do {
pcVar1 = *(code **)(*g_pScriptVM + 0x78);
local_138[0] = (void *)TerrorNavArea::GetScriptInstance(this_00);
local_130 = 0x20;
local_12e = 0;
/* try { // try from 0074179c to 007417c8 has its CatchHandler @ 00741831 */
CFmtStrN<256>::CFmtStrN(local_12c,"area%i",iVar7);
(*pcVar1)(g_pScriptVM,param_7,local_127,local_138);
if ((local_12e & 1) != 0) {
free(local_138[0]);
}
this_00 = *(TerrorNavArea **)(this_00 + 0x78);
} while ((this_00 != (TerrorNavArea *)0x0) &&
(iVar7 = iVar7 + 1, *(int *)(this_00 + 0x78) != 0));
}
goto LAB_007417ff;
}
}
uVar2 = 0;
LAB_007417ff:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.