SurvivorBot::GetAvoidRange
0x00939b80 · 797 bytes · __thiscall
_ZNK11SurvivorBot13GetAvoidRangeEP11CBaseEntity
Decompiled
undefined (2 params)
/* SurvivorBot::GetAvoidRange(CBaseEntity*) const */
longdouble __thiscall SurvivorBot::GetAvoidRange(SurvivorBot *this,CBaseEntity *param_1)
{
uint uVar1;
char cVar2;
undefined4 uVar3;
int *piVar4;
undefined *puVar5;
int iVar6;
CBaseEntity *pCVar7;
longdouble lVar8;
float fVar9;
if (param_1 != (CBaseEntity *)0x0) {
uVar3 = CTerrorPlayer::ClassifyZombie(param_1);
switch(uVar3) {
case 0:
iVar6 = CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)this);
if ((iVar6 != 0) && (*(char *)(iVar6 + 0x1459) != '\0')) {
LAB_00939c20:
return (longdouble)125.0;
}
piVar4 = (int *)(**(code **)(*(int *)this + 0x9ac))(this);
iVar6 = (**(code **)(*piVar4 + 0xc0))(piVar4,3,0x43fa0000);
if (4 < iVar6) goto LAB_00939c20;
break;
case 1:
case 3:
case 4:
case 5:
case 6:
cVar2 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
pCVar7 = (CBaseEntity *)0x0;
if (cVar2 != '\0') {
pCVar7 = param_1;
}
lVar8 = (longdouble)CountdownTimer::Now();
if (*(float *)(pCVar7 + 0x32dc) <= (float)lVar8) goto LAB_00939c20;
break;
case 2:
piVar4 = (int *)(**(code **)(*(int *)this + 0x9ac))(this);
cVar2 = (**(code **)(*piVar4 + 0xf8))(piVar4,param_1,0);
fVar9 = 450.0;
if (cVar2 == '\0') goto LAB_00939bd0;
cVar2 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
pCVar7 = (CBaseEntity *)0x0;
if (cVar2 != '\0') {
pCVar7 = param_1;
}
uVar1 = *(uint *)(pCVar7 + 0x30bc);
if ((((uVar1 == 0xffffffff) ||
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) ||
((*(int *)(puVar5 + 4) == 0 ||
(lVar8 = (longdouble)CountdownTimer::Now(), (float)lVar8 < *(float *)(pCVar7 + 0x32dc)))))
{
LAB_00939de0:
return (longdouble)(*(float *)(ZombieExplodingOuterRadius._28_4_ + 0x2c) * 1.1);
}
uVar1 = *(uint *)(pCVar7 + 0x30bc);
piVar4 = (int *)0x0;
if ((uVar1 != 0xffffffff) &&
((puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc &&
(*(uint *)(puVar5 + 8) == uVar1 >> 0xc)))) {
piVar4 = *(int **)(puVar5 + 4);
}
cVar2 = (**(code **)(*piVar4 + 0x32c))(piVar4);
if (cVar2 == '\0') goto LAB_00939de0;
if (((*(int *)(pCVar7 + 0x337c) + -1 <= *(int *)(pCVar7 + 0x338c)) &&
((((iVar6 = CBaseEntity::GetTeamNumber(pCVar7), iVar6 == 3 &&
(iVar6 = (**(code **)(*(int *)pCVar7 + 0x544))(pCVar7), iVar6 == 2)) ||
((iVar6 = CBaseEntity::GetTeamNumber(pCVar7), iVar6 == 3 &&
(iVar6 = (**(code **)(*(int *)pCVar7 + 0x544))(pCVar7), iVar6 == 1)))) ||
((iVar6 = CBaseEntity::GetTeamNumber(pCVar7), iVar6 == 3 &&
(iVar6 = (**(code **)(*(int *)pCVar7 + 0x544))(pCVar7), iVar6 == 3)))))) ||
(cVar2 = (**(code **)(*(int *)(this + 0x4028) + 0x114))(this + 0x4028,pCVar7,0x42c80000),
cVar2 == '\0')) {
fVar9 = 500.0;
goto LAB_00939bd0;
}
break;
case 7:
return (longdouble)300.0;
case 8:
return (longdouble)450.0;
default:
if ((*(char **)(param_1 + 0x7c) == "pipe_bomb_projectile") ||
(cVar2 = CBaseEntity::ClassMatchesComplex(param_1,"pipe_bomb_projectile"), cVar2 != '\0'))
{
fVar9 = 425.0;
goto LAB_00939bd0;
}
}
}
fVar9 = 0.0;
LAB_00939bd0:
return (longdouble)fVar9;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.