CTerrorPlayer::IsBeingHeroic
0x009a1c60 · 72 bytes · __thiscall
_ZNK13CTerrorPlayer13IsBeingHeroicEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::IsBeingHeroic() const */
undefined4 __thiscall CTerrorPlayer::IsBeingHeroic(CTerrorPlayer *this)
{
longdouble lVar1;
if (0.0 < *(float *)(this + 0x2ea8)) {
lVar1 = (longdouble)CountdownTimer::Now();
if ((float)lVar1 < *(float *)(this + 0x2ea8)) {
return 1;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.